示例#1
0
    public void OKButton()
    {
        MusicStartControl.ButtonMusicPlay(true);
#if UNITY_EDITOR
        UnityEditor.EditorApplication.isPlaying = false;
#else
        Application.Quit();
#endif
    }
 // Start is called before the first frame update
 void Start()
 {
     if (PlayerPrefs.HasKey("startVolume"))
     {
         AudioListener.volume = PlayerPrefs.GetFloat("startVolume");
     }
     else
     {
         PlayerPrefs.SetFloat("startVolume", 1);
     }
     instead = this;
 }
示例#3
0
 public void aboutGame()
 {
     MusicStartControl.ButtonMusicPlay(true);
     aboutGameCanvas.SetActive(true);
     if (PlayerPrefs.HasKey("startVolume"))
     {
         aboutGameCanvas.transform.Find("MusicPanel/Bvolume").GetComponent <Scrollbar>().value = PlayerPrefs.GetFloat("startVolume");
     }
     if (PlayerPrefs.HasKey("levelVolume"))
     {
         aboutGameCanvas.transform.Find("MusicPanel/Mvolume").GetComponent <Scrollbar>().value = PlayerPrefs.GetFloat("levelVolume");
     }
 }
示例#4
0
 public void QuitAboutGame()
 {
     gameObject.SetActive(false);
     MusicStartControl.ButtonMusicPlay(true);
 }
示例#5
0
 public void CancelButton()
 {
     gameObject.SetActive(false);
     MusicStartControl.ButtonMusicPlay(true);
 }
 public void quitSlectCanvas()
 {
     MusicStartControl.ButtonMusicPlay(true);
     gameObject.SetActive(false);
 }
 public void startFirstLevel2()
 {
     MusicStartControl.LevelMusicPlay(true);
     SceneManager.LoadScene("Scence2");
 }
示例#8
0
 public void quitGame()
 {
     MusicStartControl.ButtonMusicPlay(true);
     QuitGameCanvas.SetActive(true);
 }
示例#9
0
 public void startGame()
 {
     selectCanvas.SetActive(true);
     MusicStartControl.ButtonMusicPlay(true);
 }