private void UpdateState(MusicOnHoldServerState newState) { MusicOnHoldServerState oldState = _state; _state = newState; EventHandler <MusicOnHoldServerStateChangedEventArgs> stateChanged = this.StateChanged; if (stateChanged != null) { stateChanged(this, new MusicOnHoldServerStateChangedEventArgs (oldState, newState)); } }
internal MusicOnHoldServerStateChangedEventArgs(MusicOnHoldServerState previousState, MusicOnHoldServerState newState) { _previousState = previousState; _newState = newState; }