private void ClickInteraction(RaycastHit hit, MusicNote musicNoteHit, float soundPitch) { if (musicNoteHit.m_MusicNoteData.InBonusZone) { _highScoreManager.UpdateMultiplier(); } else { _highScoreManager.ResetMultiplier(); } //turn off collider so we can NOT click on the note 2 times in a row hit.collider.gameObject.GetComponent <BoxCollider>().enabled = false; musicNoteHit.m_MusicNoteData.CurrentMusicNoteState = MusicNoteState.Clicked; StartCoroutine(musicNoteHit.DissolveOnClick()); AudioManager.Instance.Play("NoteOnHit", soundPitch); _highScoreManager.UpdateScore(); }