// Use this for initialization void Start() { rend = GetComponent <Renderer>(); holder = musicObject.GetComponent <MusicHolder>(); thisClip = holder.GetClip(notePosition); Debug.Log(thisClip); playing = false; }
public void OnPoint(bool down) { Settings.Note = note; MusicSource.clip = holder.GetClip(notePosition);; if (down && !playing) { MusicSource.Play(); playing = true; } else if (!down && playing) { MusicSource.Stop(); playing = false; } }