示例#1
0
 // Use this for initialization
 void Start()
 {
     _BBE    = FindObjectOfType <BigBirdEmitter>().GetComponent <BigBirdEmitter>();
     _player = FindObjectOfType <PlayerController>().GetComponent <Transform>();
     _box    = gameObject.GetComponent <BoxCollider>();
     _ME     = FindObjectOfType <MusicEmitter>().GetComponent <MusicEmitter>();
 }
 public void Start()
 {
     _MusicEmitter     = FindObjectOfType <MusicEmitter>().GetComponent <MusicEmitter>();
     _BrushwoodManager = GetComponentInParent <BrushwoodManager>();
     _player           = FindObjectOfType <PlayerController>().GetComponent <Transform>();
     _box             = GetComponent <BoxCollider>();
     _paramBincrement = "SmallPassage";
     _paramBool       = "Bool";
     trigger          = gameObject;
 }
示例#3
0
        // Support for music. Not finished
        public void StopMusic()
        {
            MusicQueue.Clear();

            if (MusicEmitter)
            {
                MusicEmitter.Stop();
                MusicEmitter = null;
            }
        }