// Use this for initialization void Start() { _BBE = FindObjectOfType <BigBirdEmitter>().GetComponent <BigBirdEmitter>(); _player = FindObjectOfType <PlayerController>().GetComponent <Transform>(); _box = gameObject.GetComponent <BoxCollider>(); _ME = FindObjectOfType <MusicEmitter>().GetComponent <MusicEmitter>(); }
public void Start() { _MusicEmitter = FindObjectOfType <MusicEmitter>().GetComponent <MusicEmitter>(); _BrushwoodManager = GetComponentInParent <BrushwoodManager>(); _player = FindObjectOfType <PlayerController>().GetComponent <Transform>(); _box = GetComponent <BoxCollider>(); _paramBincrement = "SmallPassage"; _paramBool = "Bool"; trigger = gameObject; }
// Support for music. Not finished public void StopMusic() { MusicQueue.Clear(); if (MusicEmitter) { MusicEmitter.Stop(); MusicEmitter = null; } }