示例#1
0
 /// <summary>
 /// Stop music
 /// </summary>
 public void StopMusic()
 {
     if (MusicAudioSource != null)
     {
         MusicAudioSource.Stop();
     }
 }
示例#2
0
    public static void PlayEnvironmentMusic(string resource, bool loop = true, float volume = 1f, float fade = 1f)
    {
        Create2DAudioSource(resource, volume, sourceObject =>
        {
            AudioSource source = sourceObject as AudioSource;
            if (source)
            {
                source.volume = volume * _globalMusicVolume;

                if (_environment == null)
                {
                    _environment = new MusicAudioSource();
                }
                if (_environment.AudioSource != null)
                {
                    Object.Destroy(_environment.AudioSource.gameObject);
                }


                _environment.Resources        = resource;
                _environment.AudioSource      = source;
                _environmentVolume            = volume;
                _environment.AudioSource.loop = loop;
                _environment.AudioSource.name = "EnvironmentAudio";
                _environment.AudioSource.Play();
                GameObjectTools.DontDestroyOnSceneChanged(_environment.AudioSource.gameObject);
            }
            else if (_environment != null && _environment.AudioSource != null)
            {
                Object.Destroy(_environment.AudioSource.gameObject);
                _environment.AudioSource = null;
            }
        });
    }
示例#3
0
 /// <summary>
 /// Replay music
 /// </summary>
 public void ReplayMusic()
 {
     if (MusicAudioSource != null)
     {
         MusicAudioSource.Stop();
         MusicAudioSource.Play();
     }
 }
示例#4
0
    // Start is called before the first frame update
    void Awake()
    {
        MusicAudioSource musicSource = FindObjectOfType <MusicAudioSource>();

        if (musicSource != null)
        {
            Destroy(musicSource.gameObject);
        }
        Destroy(gameObject);
    }
示例#5
0
 void Awake()
 {
     if (Instance != null && Instance != this)
     {
         Destroy(gameObject);
     }
     else
     {
         Instance = this;
         DontDestroyOnLoad(gameObject);
     }
 }
示例#6
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(gameObject);
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
 }
示例#7
0
 private void Awake()
 {
     DontDestroyOnLoad(this);
     if (Instance != null)
     {
         Destroy(this.gameObject);
     }
     else
     {
         Instance = this;
     }
 }
示例#8
0
 /// <summary>
 /// Play music
 /// </summary>
 /// <param name="audioClip">Audio clip</param>
 public void PlayMusic(AudioClip audioClip)
 {
     if ((audioClip != null) && (MusicAudioSource != null))
     {
         MusicAudioClip = audioClip;
         if (!isMuted)
         {
             MusicAudioSource.timeSamples = 0;
             MusicAudioSource.Play();
         }
     }
 }
示例#9
0
        /// <summary>
        /// Play music
        /// </summary>
        /// <param name="audioClip">Audio clip</param>
        /// <param name="delay">Delay</param>
        public void PlayMusicDelayed(AudioClip audioClip, float delay)
        {
            float d = Mathf.Max(0.0f, delay);

            if ((audioClip != null) && (MusicAudioSource != null))
            {
                MusicAudioClip = audioClip;
                if (!isMuted)
                {
                    MusicAudioSource.timeSamples = 0;
                    MusicAudioSource.PlayDelayed(d);
                }
            }
        }
示例#10
0
 /// <summary>
 /// Play music
 /// </summary>
 /// <param name="musicTitle">Music title</param>
 public void PlayMusic(MusicTitleData musicTitle)
 {
     if ((musicTitle != null) && (MusicAudioSource != null))
     {
         MusicAudioClip = musicTitle.AudioClip;
         if (!isMuted)
         {
             MusicAudioSource.timeSamples = 0;
             MusicAudioSource.Play();
             if (MusicUIManagerScript.Instance != null)
             {
                 MusicUIManagerScript.Instance.ShowPlay(musicTitle);
             }
         }
     }
 }
示例#11
0
        /// <summary>
        /// Play music delayed
        /// </summary>
        /// <param name="musicTitle">Music title</param>
        /// <param name="delay">Delay</param>
        public void PlayMusicDelayed(MusicTitleData musicTitle, float delay)
        {
            float d = Mathf.Max(delay, 0.0f);

            if ((musicTitle != null) && (MusicAudioSource != null))
            {
                MusicAudioClip = musicTitle.AudioClip;
                if (!isMuted)
                {
                    MusicAudioSource.PlayDelayed(d);
                    if (MusicUIManagerScript.Instance != null)
                    {
                        MusicUIManagerScript.Instance.ShowPlay(musicTitle);
                    }
                }
            }
        }
示例#12
0
 /// <summary>
 /// Play current music
 /// </summary>
 private void PlayCurrentMusic()
 {
     if ((Playlist.Length > 0) && (MusicAudioSource != null))
     {
         MusicTitleData music_title = Playlist[currentPlaylistIndex];
         MusicAudioClip = music_title.AudioClip;
         if (!isMuted)
         {
             MusicAudioSource.timeSamples = 0;
             MusicAudioSource.Play();
             if (MusicUIManagerScript.Instance != null)
             {
                 MusicUIManagerScript.Instance.ShowPlay(music_title);
             }
         }
     }
 }
示例#13
0
    public AudioSource PlayMusic(string soundPath)
    {
        if (MusicActive == false)
        {
            return(null);
        }
        AudioClip clip = GTResourceManager.Instance.Load <AudioClip>(soundPath);

        if (clip == null)
        {
            return(null);
        }
        if (MusicAudioSource.isPlaying && MusicAudioSource.clip.name == clip.name)
        {
            return(null);
        }
        MusicAudioSource.gameObject.SetActive(true);
        MusicAudioSource.clip = clip;
        MusicAudioSource.loop = true;
        MusicAudioSource.Play();
        return(MusicAudioSource);
    }
示例#14
0
    public List <AudioSource> noisyGO;//for GOs that need to make their own sounds

    void Start()
    {
        audioManager = GetComponent <AudioManager>();

        audioAssetSub = gameObject.AddComponent <AudioAssetSub>();
        audioAssetSub.audioManager = audioManager;

        volumeManager = gameObject.AddComponent <VolumeManager>();
        volumeManager.audioManager = audioManager;

        musicAS = new GameObject("Music").AddComponent <MusicAudioSource>();
        musicAS.transform.parent = gameObject.transform;
        musicAS.audioManager     = audioManager;

        ambienceAS = new GameObject("Ambience").AddComponent <AmbienceAudioSource>();
        ambienceAS.transform.parent = gameObject.transform;
        ambienceAS.audioManager     = audioManager;

        localSFXAS = new GameObject("Local SFX").AddComponent <LocalSFXAudioSource>();
        localSFXAS.transform.parent = gameObject.transform;
        localSFXAS.audioManager     = audioManager;
    }
示例#15
0
 public void PlayMusic(AudioClip clip)
 {
     if (MusicActive == false)
     {
         return;
     }
     if (MusicAudioSource == null)
     {
         return;
     }
     if (clip == null)
     {
         return;
     }
     if (MusicAudioSource.isPlaying && MusicAudioSource.clip.name == clip.name)
     {
         return;
     }
     MusicAudioSource.gameObject.SetActive(true);
     MusicAudioSource.clip = clip;
     MusicAudioSource.loop = true;
     MusicAudioSource.Play();
 }
示例#16
0
    public static void PlayMusic(string resource, string name = null, bool loop = true, float volume = 1f, float fade = 1f)
    {
        if (fade <= 0)
        {
            fade = 0.1f;
        }
        Create2DAudioSource(resource, volume, sourceObject =>
        {
            AudioSource source = sourceObject as AudioSource;
            if (source)
            {
                source.volume = volume * _globalMusicVolume;

                if (_music == null)
                {
                    _music = new MusicAudioSource();
                }
                if (_music.AudioSource != null)
                {
                    Object.Destroy(_music.AudioSource.gameObject);
                }

                _music.Resources        = resource;
                _music.AudioSource      = source;
                _musicVolume            = volume;
                _music.AudioSource.loop = loop;
                _music.AudioSource.name = "BgmAudio";
                _music.AudioSource.Play();
                GameObjectTools.DontDestroyOnSceneChanged(_music.AudioSource.gameObject);
            }
            else if (_music != null && _music.AudioSource != null)
            {
                Object.Destroy(_music.AudioSource.gameObject);
                _music.AudioSource = null;
            }
        });
    }