示例#1
0
 public void HardOn()
 {
     if (Hardbass.isPlaying == false)
     {
         Hardbass.Play();
         Music1.Stop();
         Music2.Stop();
     }
 }
示例#2
0
    // Update is called once per frame
    IEnumerator Roll()
    {
        Music1.Play();
        yield return(new WaitForSeconds(325f));

        Music2.Play();
        yield return(new WaitForSeconds(230f));

        StartCoroutine(Roll());
    }
示例#3
0
    static void Main()
    {
        Song s = new Song();

        s.BaseInfo();

        Music2 m2 = new Music2();

        m2.BaseInfo();

        Music m = new Music();

        m.BaseInfo();
    }
示例#4
0
 void Awake()
 {
     audioSrc = GetComponent <AudioSource>();
     if (instance != null && instance != this)
     {
         Destroy(this.gameObject);
         return;
     }
     else
     {
         instance = this;
     }
     DontDestroyOnLoad(this.gameObject);
 }
示例#5
0
    private void Awake()
    {
        audioSource = GetComponent <AudioSource>();
        //  -
        //-  GameObject[] objs = GameObject.FindGameObjectsWithTag("music");
        //  if (objs.Length > 1)
        //  {
        //      Destroy(this.gameObject);
        //  }
        //  DontDestroyOnLoad(this.gameObject);



        instance = this;
    }
    private void Awake()
    {
        menu         = GameObject.Find("OptionsPopup");
        multiplayer  = GameObject.FindGameObjectWithTag("multiplayer");
        tutorial     = GameObject.FindGameObjectWithTag("tutorial");
        options      = GameObject.FindGameObjectWithTag("options");
        singlePlayer = GameObject.FindGameObjectWithTag("singleplayer");
        help         = GameObject.FindGameObjectWithTag("help");
        exit         = GameObject.FindGameObjectWithTag("exit");
        mute         = GameObject.Find("mute");
        unmute       = GameObject.Find("unmute");

        switchRight   = GameObject.Find("switchRight");
        switchLeft    = GameObject.Find("switchLeft");
        effectsSwitch = GameObject.Find("switch");
        offSwitch     = GameObject.Find("offSwitch");
        onSwitch      = GameObject.Find("onSwitch");

        music  = Music.getInstance();
        music2 = Music2.getInstance();


        if (Music.playSoundEffects)
        {
            offSwitch.GetComponent <Renderer> ().enabled = false;

            onSwitch.GetComponent <Renderer> ().enabled = true;

            effectsSwitch.transform.position = switchRight.transform.position;
            isMute = false;
        }
        else
        {
            offSwitch.GetComponent <Renderer> ().enabled = true;

            onSwitch.GetComponent <Renderer> ().enabled = false;

            effectsSwitch.transform.position = switchLeft.transform.position;
            isMute = true;
        }
    }
    private void Awake()
    {
        audioSource = GetComponent <AudioSource>();

        musicSwitchRight = GameObject.Find("musicSwitchRight");
        musicSwitchLeft  = GameObject.Find("musicSwitchLeft");
        switchMusic      = GameObject.Find("switchMusic");
        onSwitchMusic    = GameObject.Find("onSwitchMusic");
        offSwitchMusic   = GameObject.Find("offSwitchMusic");


        hintsSwitchRight = GameObject.Find("hintsSwitchRight");
        hintsSwitchLeft  = GameObject.Find("hintsSwitchLeft");
        switchHints      = GameObject.Find("switchHints");
        onSwitchHints    = GameObject.Find("onSwitchHints");
        offSwitchHints   = GameObject.Find("offSwitchHints");


        onSwitchHints.GetComponent <Renderer> ().enabled  = true;
        offSwitchHints.GetComponent <Renderer> ().enabled = false;
        switchHints.transform.position = hintsSwitchRight.transform.position;


        Music2 musicInstance = Music2.getInstance();

        if (OptionsPopup.isMute)
        {
            onSwitchMusic.GetComponent <Renderer> ().enabled  = false;
            offSwitchMusic.GetComponent <Renderer> ().enabled = true;
            switchMusic.transform.position = musicSwitchLeft.transform.position;
            //audioSource.volume = 0f;
        }
        else
        {
            onSwitchMusic.GetComponent <Renderer> ().enabled  = true;
            offSwitchMusic.GetComponent <Renderer> ().enabled = false;
            switchMusic.transform.position = musicSwitchRight.transform.position;
        }
    }
 void Stop()
 {
     Music.Stop();
     Music2.Stop();
 }
 void Play2()
 {
     Music2.Play();
 }