void MusicLoop() { if (CurrentAction == 1) { music.AdventureMusic(); } else if (CurrentAction == 2) { music.BattleMusic(); CurrentAction = 1; MusicLoop(); } else if (CurrentAction == 3) { music.WinFight(); CurrentAction = 1; MusicLoop(); } else if (CurrentAction == 4) { music.GameOverMusic(); } MusicLoop(); }