示例#1
0
    // Update is called once per frame
    void Update()
    {
        if (ApplianceRepairedEvent != null)
        {
            //Appliance appliance = ApplianceRepairedEvent();
            ApplianceRepairedEvent = null;
            _applianceToFixIndex   = _applianceToFixIndex < _appliances.Length - 1 ? _applianceToFixIndex + 1 : 0;
            _appliances[_applianceToFixIndex].SetBroken();
            SetArrowPos(_appliances[_applianceToFixIndex].transform.position);
            playerScore++;
            UIManager.OnUpdateScore += () => playerScore;
        }

        _pressed_mushroom_key |= Input.GetKeyDown(KeyCode.T);
        if (_pressed_mushroom_key && !isMushroomMode && mushrooms > 0)
        {
            isMushroomMode = true;
            MushroomEffectChangeEvent?.Invoke(isMushroomMode);
            mushrooms--;
            Debug.Log("Mushroom time");
            UIManager.OnUpdateMushroomCount += () => mushrooms;
            mushroomtimer = StartCoroutine(StartMushroomTimer());
        }
        _pressed_mushroom_key = false;

        if (Input.GetKey("escape"))
        {
            Application.Quit();
        }
    }
示例#2
0
 public void InterruptMushroomMode()
 {
     StopCoroutine(mushroomtimer);
     isMushroomMode = false;
     Debug.Log("Mushroom out, interrupt");
     MushroomEffectChangeEvent?.Invoke(isMushroomMode);
     mushroomEffectTime              = mushroomEffectDefaultTime;
     UIManager.OnUpdateMushroomTime += () => mushroomEffectTime;
 }
示例#3
0
    IEnumerator StartMushroomTimer()
    {
        while (mushroomEffectTime > 0)
        {
            mushroomEffectTime             -= 1;
            UIManager.OnUpdateMushroomTime += () => mushroomEffectTime + 1;
            yield return(new WaitForSeconds(1));

            UIManager.OnUpdateMushroomTime += () => mushroomEffectTime + 1;
        }
        UIManager.OnUpdateMushroomTime += () => 0;

        isMushroomMode = false;
        Debug.Log("Mushroom out, cr");
        MushroomEffectChangeEvent?.Invoke(isMushroomMode);
        mushroomEffectTime = mushroomEffectDefaultTime;
    }