private async Task UseGoldArmband() { bool facingDoor = IsFacingDoor; if (facingDoor) { await GameControl.WaitAsync(1000); foreach (var entry in Map.EntryPoints) { if (entry.Location == Player.Location) { Story.MuseumEntryPoint = Map.EntryPoints.IndexOf(entry); } } await Museum.LeaveMap(); } else { await TextArea.PrintLine("The gold armband hums softly."); } }