public void MurmurHash3Config_Defaults_HaventChanged() { var murmurHash3Config = new MurmurHash3Config(); Assert.Equal(32, murmurHash3Config.HashSizeInBits); Assert.Equal(0U, murmurHash3Config.Seed); }
public void play() { var config1 = new MurmurHash3Config(); config1.HashSizeInBits = 64; config1.Seed = (uint)12534; var hashfac = MurmurHash3Factory.Instance.Create(); string s = "Andrew Douglas"; var hashval = hashfac.ComputeHash(Encoding.ASCII.GetBytes(s)); }
public void MurmurHash3Config_Clone_Works() { var murmurHash3Config = new MurmurHash3Config() { HashSizeInBits = 64, Seed = 1337U, }; var murmurHash3ConfigClone = murmurHash3Config.Clone(); Assert.IsType <MurmurHash3Config>(murmurHash3ConfigClone); Assert.Equal(murmurHash3Config.HashSizeInBits, murmurHash3ConfigClone.HashSizeInBits); Assert.Equal(murmurHash3Config.Seed, murmurHash3ConfigClone.Seed); }
public void MurmurHash3Factory_Create_Works() { var defaultMurmurHash3Config = new MurmurHash3Config(); var murmurHash3Factory = MurmurHash3Factory.Instance; var murmurHash3 = murmurHash3Factory.Create(); Assert.NotNull(murmurHash3); Assert.IsType <MurmurHash3_Implementation>(murmurHash3); var resultingMurmurHash3Config = murmurHash3.Config; Assert.Equal(defaultMurmurHash3Config.HashSizeInBits, resultingMurmurHash3Config.HashSizeInBits); Assert.Equal(defaultMurmurHash3Config.Seed, resultingMurmurHash3Config.Seed); }
public BloomFilter(int n, double p) { this.n = n; this.p = p; this.bits = BloomFilter.determine_size(n, p); this.bit_array = new byte[(this.bits / 8) + 1]; // + 1 is caution. int nhash = BloomFilter.hashes_required(n, this.bits); hash_functions = new IMurmurHash3[nhash]; for (int i = 0; i < nhash; i++) { MurmurHash3Config config = new MurmurHash3Config(); config.Seed = (uint)i; config.HashSizeInBits = 32; hash_functions[i] = MurmurHash3Factory.Instance.Create(config); } }
public MinHashAlgorithm(int hashCount, int groupSize, int windowSize, int blockSize = 0, int step = 0) { _hashCount = hashCount; _groupSize = groupSize; _windowSize = windowSize; _blockSize = blockSize; _step = step; var factory = MurmurHash3Factory.Instance; _hashFunctions = new IHashFunction[_hashCount]; for (var i = 0; i < _hashCount; i++) { var config = new MurmurHash3Config { HashSizeInBits = 32, Seed = (uint.MaxValue / (uint)hashCount) * ((uint)i) }; _hashFunctions[i] = factory.Create(config); } _groupHashFunction = CityHashFactory.Instance.Create(); }