public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } NpcPlayerInfo enemyPlayerTarget = npcContext.GetPrimaryEnemyPlayerTarget(); if (!Object.op_Inequality((Object)enemyPlayerTarget.Player, (Object)null)) { return; } AttackEntity firearm = npcContext.Domain.GetFirearm(); if (PreferredFightingRangeReasoner.IsAtPreferredRange(npcContext, ref enemyPlayerTarget, firearm)) { npcContext.SetFact(Rust.Ai.HTN.Murderer.Facts.AtLocationPreferredFightingRange, 1, true, true, true); } else { npcContext.SetFact(Rust.Ai.HTN.Murderer.Facts.AtLocationPreferredFightingRange, 0, true, true, true); } }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } NpcPlayerInfo primaryEnemyPlayerTarget = npcContext.GetPrimaryEnemyPlayerTarget(); if (primaryEnemyPlayerTarget.Player != null) { if (PreferredFightingRangeReasoner.IsAtPreferredRange(npcContext, ref primaryEnemyPlayerTarget, npcContext.Domain.GetFirearm())) { npcContext.SetFact(Facts.AtLocationPreferredFightingRange, 1, true, true, true); return; } npcContext.SetFact(Facts.AtLocationPreferredFightingRange, 0, true, true, true); } }