private void UpdateAction() { List <Key?> keys = _keyboardInput.GetActiveKeys(); Action <Key?> ManageAction = (key) => { switch (key) { case Key.Left: _playerShip.MoveLeft(); break; case Key.Right: _playerShip.MoveRight(); break; case Key.Up: //_playerShip.MoveUp(); break; case Key.Down: //_playerShip.MoveDown(); break; case Key.Space: _weapon.Add(_munitionsFactory.MakeArmament(ArmamentType.Pulsecannon, _playerShip.GetPositionOfCentre())); break; } }; for (int i = keys.Count - 1; i >= 0; i--) { ManageAction(keys[i]); } }
private void Fire() { IAGameObject weapon = _munitionsFactory.MakeArmament((_aiPlayer as Ship)._armamentType, (_aiPlayer as Ship).GetPositionOfCentre()); (weapon as Armory).Fired = false; _aiWeapons.Add(weapon); (_aiPlayer as Ship).FrameTimeStamp = 0; (_aiPlayer as EnemyShip).AdjustFiringClock(); }