public WarlordEventManager() { eventQueue = new MultipriorityQueue <int, BaseGameEvent>(); subscriberDirectory = new Dictionary <string, List <EventReaction> >(); currentTime = 0; }
public BasicEventManager() { eventQueue = new MultipriorityQueue<int, BaseGameEvent>(); reactionDirectory = new Dictionary<string, List<EventReaction>>(); subscriberDirectory = new Dictionary<object, List<KeyValuePair<string, EventReaction>>>(); currentTime = 0; }