public void PlayerHitCheck()
    {
        playerHitTimer += Time.deltaTime;

        if (enemyHitPlayer == enemyDamageHits)
        {
            if (playerHitTimer >= 15.0f)
            {
                playerHitTimer = 0.0f;
                Debug.Log("RB S3: Increase enemy amount and speed");
                multiplier.TimerUpdateEnemySpeed(0.1f);
            }
        }
        else
        {
            playerHitTimer = 0.0f;
            enemyHitPlayer = enemyDamageHits;
        }
    }