private void FinishButtonClicked(UIMouseEvent evt, UIElement listeningElement) { Monitor.Log($"Attaching mouse, ShouldLock={ShouldLockMouse}"); //miceManager.RegisterMice(); miceManager.AttachMouseButtonClicked(); if (ShouldLockMouse) { miceManager.LockMouse(); } Terraria.Main.PlaySound(10); Monitor.Log("Please click again", LogLevel.ChatBox); IsActive = false; }