public override void Update(GameTime gameTime) { if (keyboardManager.CheckKeyboardsToAttach()) { Monitor.Log("Attached keyboard"); Terraria.Main.PlaySound(10); IsActive = false; } Terraria.Main.blockInput = IsActive; base.Update(gameTime); }
public override void Update(GameTime gameTime) { if (keyboardManager.CheckKeyboardsToAttach()) { Monitor.Log("Attached keyboard"); Terraria.Main.PlaySound(10); IsActive = false; } Terraria.Main.blockInput = IsActive; base.Update(gameTime); }