示例#1
0
 internal static extern void TurnBasedMultiplayerManager_CancelMatch(
     HandleRef self,
     /* from(TurnBasedMatch_t) */ IntPtr match,
     /* from(TurnBasedMultiplayerManager_MultiplayerStatusCallback_t) */ MultiplayerStatusCallback callback,
     /* from(void *) */ IntPtr callback_arg);
示例#2
0
 internal static extern void TurnBasedMultiplayerManager_LeaveMatchDuringTheirTurn(
     HandleRef self,
     /* from(TurnBasedMatch_t) */ IntPtr match,
     /* from(TurnBasedMultiplayerManager_MultiplayerStatusCallback_t) */ MultiplayerStatusCallback callback,
     /* from(void *) */ IntPtr callback_arg);
 internal static extern void TurnBasedMultiplayerManager_CancelMatch(
     HandleRef self,
      /* from(TurnBasedMatch_t) */ IntPtr match,
      /* from(TurnBasedMultiplayerManager_MultiplayerStatusCallback_t) */ MultiplayerStatusCallback callback,
      /* from(void *) */ IntPtr callback_arg);
 internal static extern void TurnBasedMultiplayerManager_LeaveMatchDuringTheirTurn(
     HandleRef self,
      /* from(TurnBasedMatch_t) */ IntPtr match,
      /* from(TurnBasedMultiplayerManager_MultiplayerStatusCallback_t) */ MultiplayerStatusCallback callback,
      /* from(void *) */ IntPtr callback_arg);
 internal static extern void TurnBasedMultiplayerManager_LeaveMatchDuringTheirTurn(HandleRef self, IntPtr match, MultiplayerStatusCallback callback, IntPtr callback_arg);
 internal static extern void TurnBasedMultiplayerManager_CancelMatch(HandleRef self, IntPtr match, MultiplayerStatusCallback callback, IntPtr callback_arg);