internal static extern void TurnBasedMultiplayerManager_CancelMatch( HandleRef self, /* from(TurnBasedMatch_t) */ IntPtr match, /* from(TurnBasedMultiplayerManager_MultiplayerStatusCallback_t) */ MultiplayerStatusCallback callback, /* from(void *) */ IntPtr callback_arg);
internal static extern void TurnBasedMultiplayerManager_LeaveMatchDuringTheirTurn( HandleRef self, /* from(TurnBasedMatch_t) */ IntPtr match, /* from(TurnBasedMultiplayerManager_MultiplayerStatusCallback_t) */ MultiplayerStatusCallback callback, /* from(void *) */ IntPtr callback_arg);
internal static extern void TurnBasedMultiplayerManager_LeaveMatchDuringTheirTurn(HandleRef self, IntPtr match, MultiplayerStatusCallback callback, IntPtr callback_arg);
internal static extern void TurnBasedMultiplayerManager_CancelMatch(HandleRef self, IntPtr match, MultiplayerStatusCallback callback, IntPtr callback_arg);