static void Postfix(MultiplayerSpectatorController __instance) { #if DEBUG Plugin.Log.Info($"MultiplayerSpectatorController.Start()"); #endif _instance = __instance; ScenesManager.ActiveSceneChanged(); }
public LocalInactivePlayerAvatarController(PlayerAvatarManager playerAvatarManager, MultiplayerSpectatorController spectatorController) { _playerAvatarManager = playerAvatarManager; _spectatorController = spectatorController; }