public OverworldHUD(GDOverworldScreen scrn, bool firstShow) : base(scrn, Textures.HUDFontRegular) { AddElement(Settings = new SettingsButton()); AddElement(ScoreDisplay = new ScoreDisplay(firstShow)); AddElement(MPScoreDisplay = new MultiplayerScoreDisplay(ScoreDisplay, firstShow)); #if FALSE AddElement(new HUDLabel { Alignment = HUDAlignment.CENTER, RelativePosition = new FPoint(0, -200), AutoSize = true, Background = HUDBackgroundDefinition.CreateSimple(Color.LightBlue), TextColor = Color.Red, FontSize = 64, Text = "INTERNAL ALPHA VERSION 4", }); #endif }
public OverworldHUD(GDOverworldScreen scrn, bool firstShow) : base(scrn, Textures.HUDFontRegular) { AddElement(Settings = new SettingsButton()); AddElement(ScoreDisplay = new ScoreDisplay(firstShow)); AddElement(MPScoreDisplay = new MultiplayerScoreDisplay(ScoreDisplay, firstShow)); }