public override void OnUpdate() { MultiplayerPlayerInformation multiplayerPlayerInformation = (MultiplayerPlayerInformation)GameObject.Find("Player").GetComponent(typeof(MultiplayerPlayerInformation)); NetworkPlayer[] networkPlayers = (NetworkPlayer[])UnityEngine.Object.FindObjectsOfType(typeof(NetworkPlayer)); if (networkPlayers.Length > 0 && !multiplayerPlayerInformation.Equals(null)) { foreach (NetworkPlayer player in networkPlayers) { if (!player.Equals(null) && !string.IsNullOrEmpty(player.igName)) { if (player.igName == multiplayerPlayerInformation.myplayer.name) { player.NetworksteamId = UInt64.MaxValue; player.steamName = "player"; } } } } }