void Awake() { SinglePlayerScript = GetComponent <SinglePlayerGUI>(); MultiPlayerScript = GetComponent <MultiplayerGUI>(); menuSelector = 0; btnHeight = 80; btnWidth = 300; space = btnHeight + 20; playerNameInput = PlayerPrefs.GetString("playerName" + Application.platform, ""); }
void Awake() { SinglePlayerScript=GetComponent<SinglePlayerGUI>(); MultiPlayerScript=GetComponent<MultiplayerGUI>(); menuSelector = 0; btnHeight = 80; btnWidth = 300; space=btnHeight+20; playerNameInput = PlayerPrefs.GetString("playerName" + Application.platform, ""); }
void Start() { if (Topan.Network.isConnected) { GeneralVariables.Networking.spawnControl = this; } primarySelection.items.Clear(); secondarySelection.items.Clear(); for (int i = 0; i < WeaponDatabase.publicGunControllers.Length; i++) { GunController sGun = WeaponDatabase.publicGunControllers[i]; primarySelection.items.Add(sGun.gunName); secondarySelection.items.Add(sGun.gunName); } primarySelection.value = "NR-94"; secondarySelection.value = "Beretta 92"; mpGUI = GeneralVariables.multiplayerGUI; }