void Start()
 {
     GameObject selectionManager = GameObject.Find("Mapping_Script");
     manager = selectionManager.GetComponent<Multi_SelectionManager>();
 }
    void Start()
    {
        camera  =GameObject.Find("Main Camera").GetComponent<Camera>();
        manager =GameObject.Find("Mapping_Script").GetComponent<Multi_SelectionManager>();
        source=new Vector3[total];
        destination=new Vector3[total];

        // configure perspective matrix from Kinect
        //holomatrix=GameObject.Find("Texture_Camera").GetComponent<HolographicCamera_revised>();
    }