void Start() { GameObject selectionManager = GameObject.Find("Mapping_Script"); manager = selectionManager.GetComponent<Multi_SelectionManager>(); }
void Start() { camera =GameObject.Find("Main Camera").GetComponent<Camera>(); manager =GameObject.Find("Mapping_Script").GetComponent<Multi_SelectionManager>(); source=new Vector3[total]; destination=new Vector3[total]; // configure perspective matrix from Kinect //holomatrix=GameObject.Find("Texture_Camera").GetComponent<HolographicCamera_revised>(); }