// Update is called once per frame void Update() { if (MultiStateBehaviour.IsBirdPlayingState()) { pos += speed * Time.deltaTime; slider.value = pos; if (pos > max && !visited) { GameController.GetInstance.BirdWon(); visited = true; } } }
public void GoTo(int scene) { TweenAnimations.MoveDown(menu, 20.0f, 6.0f); MultiStateBehaviour.NewGameClicked(); }