public void Move(IInputElement element, NavigationDirection direction, KeyModifiers keyModifiers = KeyModifiers.None)
    {
        switch (direction)
        {
        case NavigationDirection.Next:
            MoveCursorNext();
            break;

        case NavigationDirection.Previous:
            MoveCursorPrevious();
            break;

        case NavigationDirection.First:
            SelectedRowIndex  = 0;
            SelectedCellIndex = 0;
            break;

        case NavigationDirection.Last:
            SelectedRowIndex  = Rows?.Count - 1 ?? -1;
            SelectedCellIndex = ColumnsCount - 1;
            break;

        case NavigationDirection.Left:
            MoveCursorLeft();
            break;

        case NavigationDirection.Right:
            MoveCursorNext();
            break;

        case NavigationDirection.Up:
            MoveCursorUp();
            break;

        case NavigationDirection.Down:
            MoveCursorDown();
            break;

        case NavigationDirection.PageUp:
            MoveCursorUp();
            break;

        case NavigationDirection.PageDown:
            MoveCursorDown();
            break;

        default:
            throw new ArgumentOutOfRangeException(nameof(direction), direction, null);
        }
        MultiSelection.Clear();
        MultiSelection.Add(SelectedRowIndex);
    }
示例#2
0
        void BuildingMode()
        {
            Tools.current = Tool.None;
            HandleUtility.AddDefaultControl(GUIUtility.GetControlID(FocusType.Passive));
            Handles.color = Color.blue;
            hover         = GetSelectionAt(e.mousePosition);

            // Draw only
            if (hover != null)
            {
                DrawSelection(hover, hoverFaceColor, buildOutlineColor);
            }

            if (selected != null && !selected.IsEmpty)
            {
                DrawSelection(selected, selectFaceColor, Color.clear);
                EditorGUI.BeginChangeCheck();
                var start  = CenterOfSelection(selected);
                var pulled = Handles.Slider(start, selected.Face * 0.5f);
                if (EditorGUI.EndChangeCheck())
                {
                    Undo.RecordObject(target, "Edit Mesh");
                    MoveBlockAction(start, pulled);
                }
            }

            // only during hovering
            if (hover != null)
            {
                // mark tile as selected when clicked
                if (LeftButtonClick)
                {
                    if (e.shift)
                    {
                        var index = selected.Tiles.FindIndex(t => t == hover.Tile && selected.Face == hover.Face);
                        if (index >= 0)
                        {
                            selected.Tiles.RemoveAt(index);
                        }
                        else
                        {
                            if (selected.IsEmpty || hover.Face == selected.Face)
                            {
                                selected.Add(hover);
                            }
                            else
                            {
                                selected.Clear();
                                selected.Add(hover);
                            }
                        }
                    }
                    else
                    {
                        selected.Clear();
                        selected.Add(hover);
                    }
                }
            }
            else
            {
                if (LeftButtonClick)
                {
                    selected.Clear();
                }
            }

            Selection.activeGameObject = tiler.transform.gameObject;
        }
示例#3
0
 public void Clear()
 {
     RootLevelNodes.Clear();
     MultiSelection.Clear();
     Current = null;
 }