示例#1
0
        public void FindPathInOneRoom()
        {
            Room[] rooms = LoadFromFile();
            PrintWorld(rooms, Path<TileNode>.EMPTY);
            TileNode start = null, goal = null;

            foreach (Room r in rooms) {
                GameTypes.IntPoint localStart = r.WorldToLocalPoint(new GameTypes.IntPoint(-8, 1));
                GameTypes.IntPoint localGoal = r.WorldToLocalPoint(new GameTypes.IntPoint(-1, 6));

                if (r.GetTileType(localStart) == TileType.FLOOR) {
                    start = r.GetTile(localStart);
                }

                if (r.GetTileType(localGoal) == TileType.FLOOR) {
                    goal = r.GetTile(localGoal);
                }

            }

            Assert.NotNull(start);
            Assert.NotNull(goal);
            PathSolver<TileNode> solver = new PathSolver<TileNode>();
            MultiRoomNetwork roomNetwork = new MultiRoomNetwork(rooms);
            var foundPath = solver.FindPath(start, goal, roomNetwork);
            Assert.AreEqual(PathStatus.FOUND_GOAL, foundPath.status);
            PrintWorld(rooms, foundPath);
        }
示例#2
0
        public void FindImpossiblePath()
        {
            Room[] rooms = LoadFromFile();
            PrintWorld(rooms, Path<TileNode>.EMPTY);
            TileNode start = null, goal = null;

            foreach (Room r in rooms) {
                GameTypes.IntPoint localStart = r.WorldToLocalPoint(new GameTypes.IntPoint(-8, 1));
                GameTypes.IntPoint localGoal = r.WorldToLocalPoint(new GameTypes.IntPoint(13, 4));

                if (r.GetTileType(localStart) == TileType.FLOOR) {
                    start = r.GetTile(localStart);
                }

                if (r.GetTileType(localGoal) == TileType.FLOOR) {
                    goal = r.GetTile(localGoal);
                }

            }

            Assert.NotNull(start);
            Assert.NotNull(goal);
            PathSolver<TileNode> solver = new PathSolver<TileNode>();
            MultiRoomNetwork roomNetwork = new MultiRoomNetwork(rooms);
            var foundPath = solver.FindPath(start, goal, roomNetwork, true);
            Assert.AreEqual(PathStatus.DESTINATION_UNREACHABLE, foundPath.status);
            PrintWorld(rooms, foundPath);
        }