public PBlockPassTriggerInstaller() : base("格子的经过结算") { TriggerList.Add(new PTrigger("经过奖励点(固定数额)") { IsLocked = true, Time = PTime.PassBlockTime, Condition = (PGame Game) => { return(Game.TagManager.FindPeekTag <PPassBlockTag>(PPassBlockTag.TagName).Block.GetMoneyPassSolid > 0); }, Effect = (PGame Game) => { Game.GetMoney(Game.TagManager.FindPeekTag <PPassBlockTag>(PPassBlockTag.TagName).Player, Game.TagManager.FindPeekTag <PPassBlockTag>(PPassBlockTag.TagName).Block.GetMoneyPassSolid); } }); TriggerList.Add(new PTrigger("经过奖励点(百分比)") { IsLocked = true, Time = PTime.PassBlockTime, Condition = (PGame Game) => { return(Game.TagManager.FindPeekTag <PPassBlockTag>(PPassBlockTag.TagName).Block.GetMoneyPassPercent > 0); }, Effect = (PGame Game) => { Game.GetMoney(Game.TagManager.FindPeekTag <PPassBlockTag>(PPassBlockTag.TagName).Player, PMath.Percent(Game.TagManager.FindPeekTag <PPassBlockTag>(PPassBlockTag.TagName).Player.Money, Game.TagManager.FindPeekTag <PPassBlockTag>(PPassBlockTag.TagName).Block.GetMoneyPassPercent)); } }); TriggerList.Add(new PTrigger("经过天灾(固定数额)") { IsLocked = true, Time = PTime.PassBlockTime, Condition = (PGame Game) => { return(Game.TagManager.FindPeekTag <PPassBlockTag>(PPassBlockTag.TagName).Block.GetMoneyPassSolid < 0); }, Effect = (PGame Game) => { Game.Injure(null, Game.TagManager.FindPeekTag <PPassBlockTag>(PPassBlockTag.TagName).Player, -Game.TagManager.FindPeekTag <PPassBlockTag>(PPassBlockTag.TagName).Block.GetMoneyPassSolid, null); } }); TriggerList.Add(new PTrigger("经过天灾(百分比)") { IsLocked = true, Time = PTime.PassBlockTime, Condition = (PGame Game) => { return(Game.TagManager.FindPeekTag <PPassBlockTag>(PPassBlockTag.TagName).Block.GetMoneyPassPercent < 0); }, Effect = (PGame Game) => { Game.Injure(null, Game.TagManager.FindPeekTag <PPassBlockTag>(PPassBlockTag.TagName).Player, PMath.Percent(Game.TagManager.FindPeekTag <PPassBlockTag>(PPassBlockTag.TagName).Player.Money, -Game.TagManager.FindPeekTag <PPassBlockTag>(PPassBlockTag.TagName).Block.GetMoneyPassPercent), null); } }); MultiPlayerTriggerList.Add((PPlayer Player) => new PTrigger("经过祭坛[献祭]") { Player = Player, Time = PTime.PassBlockTime, Condition = (PGame Game) => { PPassBlockTag PassBlockTag = Game.TagManager.FindPeekTag <PPassBlockTag>(PPassBlockTag.TagName); return(Player.Equals(PassBlockTag.Block.Lord) && PassBlockTag.Block.BusinessType.Equals(PBusinessType.Altar)); }, AICondition = (PGame Game) => { PPassBlockTag PassBlockTag = Game.TagManager.FindPeekTag <PPassBlockTag>(PPassBlockTag.TagName); return(Player.TeamIndex != PassBlockTag.Player.TeamIndex); }, Effect = (PGame Game) => { PPassBlockTag PassBlockTag = Game.TagManager.FindPeekTag <PPassBlockTag>(PPassBlockTag.TagName); Game.LoseMoney(PassBlockTag.Player, 1000); } }); TriggerList.Add(new PTrigger("牌库") { IsLocked = true, Time = PTime.PassBlockTime, Condition = (PGame Game) => { return(Game.TagManager.FindPeekTag <PPassBlockTag>(PPassBlockTag.TagName).Block.GetCardPass > 0); }, Effect = (PGame Game) => { Game.GetCard(Game.TagManager.FindPeekTag <PPassBlockTag>(PPassBlockTag.TagName).Player, Game.TagManager.FindPeekTag <PPassBlockTag>(PPassBlockTag.TagName).Block.GetCardPass); } }); }
public PCardArch() : base("卡牌类成就") { TriggerList.Add(new PTrigger("吃掉电脑屏幕") { IsLocked = true, Time = PTime.EndGameTime, Effect = (PGame Game) => { Game.GetWinner().ForEach((PPlayer Player) => { if (Player.Area.HandCardArea.CardNumber >= 17) { Announce(Game, Player, "吃掉电脑屏幕"); } }); } }); TriggerList.Add(new PTrigger("海天一色") { IsLocked = true, Time = PTime.DieTime, Effect = (PGame Game) => { PDyingTag DyingTag = Game.TagManager.FindPeekTag <PDyingTag>(PDyingTag.TagName); PInjureTag InjureTag = Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName); if (InjureTag != null && DyingTag != null && DyingTag.Player.Equals(InjureTag.ToPlayer) && InjureTag.InjureSource is PCard && ((PCard)InjureTag.InjureSource).Model is P_ManTiienKuoHai) { PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName); if (UseCardTag != null && UseCardTag.User != null && UseCardTag.Card.Equals(InjureTag.InjureSource)) { Announce(Game, UseCardTag.User, "海天一色"); } } } }); TriggerList.Add(new PTrigger("口蜜腹剑") { IsLocked = true, Time = PTime.DieTime, Effect = (PGame Game) => { PDyingTag DyingTag = Game.TagManager.FindPeekTag <PDyingTag>(PDyingTag.TagName); PInjureTag InjureTag = Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName); if (InjureTag != null && DyingTag != null && DyingTag.Player.Equals(InjureTag.ToPlayer) && InjureTag.InjureSource is PCard && ((PCard)InjureTag.InjureSource).Model is P_HsiaoLiTsaangTao) { PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName); if (UseCardTag != null && UseCardTag.User != null && UseCardTag.Card.Equals(InjureTag.InjureSource)) { Announce(Game, UseCardTag.User, "口蜜腹剑"); } } } }); #region 出其不意 string Chuqby = "出其不意"; TriggerList.Add(new PTrigger("出其不意[初始化]") { IsLocked = true, Time = PPeriod.StartTurn.During, Effect = (PGame Game) => { Game.NowPlayer.Tags.CreateTag(new PUsedTag(Chuqby, 1)); } }); TriggerList.Add(new PTrigger("出其不意[使用暗度陈仓]") { IsLocked = true, Time = PTime.Card.EndSettleTime, Condition = (PGame Game) => { PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName); return(UseCardTag.TargetList.Contains(Game.NowPlayer) && UseCardTag.Card.Model is P_AnTuCheevnTsaang); }, Effect = (PGame Game) => { Game.NowPlayer.Tags.FindPeekTag <PUsedTag>(PUsedTag.TagNamePrefix + Chuqby).Count = 1; } }); TriggerList.Add(new PTrigger("出其不意") { IsLocked = true, Time = PTime.PurchaseLandTime, Condition = (PGame Game) => { PPurchaseLandTag PurchaseLandTag = Game.TagManager.FindPeekTag <PPurchaseLandTag>(PPurchaseLandTag.TagName); return(PurchaseLandTag.Player.Equals(Game.NowPlayer) && PurchaseLandTag.Block.IsBusinessLand && Game.NowPlayer.Tags.FindPeekTag <PUsedTag>(PUsedTag.TagNamePrefix + Chuqby).Count > 0); }, Effect = (PGame Game) => { Announce(Game, Game.NowPlayer, "出其不意"); } }); #endregion #region 百足之虫 string Baizzc = "百足之虫"; MultiPlayerTriggerList.Add((PPlayer Player) => new PTrigger("百足之虫[初始化]") { IsLocked = true, Time = PTime.StartGameTime, Effect = (PGame Game) => { Player.Tags.CreateTag(new PUsedTag(Baizzc, 2)); } }); MultiPlayerTriggerList.Add((PPlayer Player) => new PTrigger("百足之虫[使用借尸还魂]") { IsLocked = true, Time = PTime.Card.EndSettleTime, Condition = (PGame Game) => { PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName); return(UseCardTag.TargetList.Contains(Player) && UseCardTag.Card.Model is P_ChiehShihHuanHun); }, Effect = (PGame Game) => { PUsedTag UsedTag = Player.Tags.FindPeekTag <PUsedTag>(PUsedTag.TagNamePrefix + Baizzc); UsedTag.Count++; if (UsedTag.Count >= UsedTag.Limit) { Announce(Game, Player, Baizzc); } } }); #endregion #region 护花使者 string Huhsz = "护花使者"; MultiPlayerTriggerList.Add((PPlayer Player) => new PTrigger("护花使者[初始化]") { IsLocked = true, Time = PPeriod.StartTurn.Start, Effect = (PGame Game) => { Player.Tags.PopTag <PHuszTag>(PHuszTag.TagName); } }); TriggerList.Add(new PTrigger("护花使者[使用调虎离山]") { IsLocked = true, Time = PTime.Card.EndSettleTime, Condition = (PGame Game) => { PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName); return(UseCardTag.Card.Model is P_TiaoHuLiShan); }, Effect = (PGame Game) => { PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName); UseCardTag.TargetList.ForEach((PPlayer Player) => { if (!Player.Tags.ExistTag(PHuszTag.TagName) && Player.TeamIndex == UseCardTag.User.TeamIndex) { Player.Tags.CreateTag(new PHuszTag(UseCardTag.User)); } }); } }); TriggerList.Add(new PTrigger("护花使者") { IsLocked = true, Time = PTime.Injure.StartSettle, Condition = (PGame Game) => { PInjureTag InjureTag = Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName); return(InjureTag.ToPlayer != null && InjureTag.ToPlayer.Tags.ExistTag(PHuszTag.TagName)); }, Effect = (PGame Game) => { PInjureTag InjureTag = Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName); Announce(Game, InjureTag.ToPlayer.Tags.FindPeekTag <PHuszTag>(PHuszTag.TagName).User, Huhsz); } }); #endregion TriggerList.Add(new PTrigger("搬石砸脚") { IsLocked = true, Time = PTime.Card.EndSettleTime, Effect = (PGame Game) => { PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName); if (UseCardTag.Card.Model is P_PaaoChuanYinYoo && UseCardTag.TargetList.TrueForAll((PPlayer Player) => Player.TeamIndex == UseCardTag.User.TeamIndex)) { Announce(Game, UseCardTag.User, "搬石砸脚"); } } }); #region 水至清则无鱼 string Shuizqzwy = "水至清则无鱼"; TriggerList.Add(new PTrigger("水至清则无鱼[初始化]") { IsLocked = true, Time = PTime.Card.AfterEmitTargetTime, Effect = (PGame Game) => { PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName); if (UseCardTag.Card.Model is P_HunShuiMoYoo) { UseCardTag.User.Tags.CreateTag(new PCardInjureTag(UseCardTag.Card, 0)); } } }); TriggerList.Add(new PTrigger("水至清则无鱼[增量计算]") { IsLocked = true, Time = PTime.Injure.EndSettle, Effect = (PGame Game) => { PInjureTag InjureTag = Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName); if (InjureTag.Injure > 0 && InjureTag.FromPlayer != null && InjureTag.InjureSource is PCard && ((PCard)InjureTag.InjureSource).Model is P_HunShuiMoYoo && InjureTag.FromPlayer.Tags.ExistTag(PCardInjureTag.TagName + P_HunShuiMoYoo.CardName)) { InjureTag.FromPlayer.Tags.FindPeekTag <PCardInjureTag>(PCardInjureTag.TagName + P_HunShuiMoYoo.CardName).TotalInjure += InjureTag.Injure; } } }); TriggerList.Add(new PTrigger("水至清则无鱼") { IsLocked = true, Time = PTime.Card.EndSettleTime, Effect = (PGame Game) => { PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName); if (UseCardTag.Card.Model is P_HunShuiMoYoo && UseCardTag.User.Tags.ExistTag(PCardInjureTag.TagName + P_HunShuiMoYoo.CardName)) { PCardInjureTag CardInjureTag = UseCardTag.User.Tags.PopTag <PCardInjureTag>(PCardInjureTag.TagName + P_HunShuiMoYoo.CardName); if (CardInjureTag.TotalInjure >= 3500) { Announce(Game, UseCardTag.User, Shuizqzwy); } } } }); #endregion #region 逃出生天 string Taocst = "逃出生天"; TriggerList.Add(new PTrigger("逃出生天[初始化]") { IsLocked = true, Time = PPeriod.StartTurn.During, Effect = (PGame Game) => { Game.NowPlayer.Tags.CreateTag(new PUsedTag(Taocst, 1)); } }); TriggerList.Add(new PTrigger("逃出生天[使用金蝉脱壳]") { IsLocked = true, Time = PTime.Card.EndSettleTime, Condition = (PGame Game) => { PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName); return(Game.NowPlayer.Equals(UseCardTag.User) && UseCardTag.Card.Model is P_ChinChaanToowChiiao); }, Effect = (PGame Game) => { Game.NowPlayer.Tags.FindPeekTag <PUsedTag>(PUsedTag.TagNamePrefix + Taocst).Count = 1; } }); TriggerList.Add(new PTrigger("逃出生天") { IsLocked = true, Time = PPeriod.SettleStage.Before, Condition = (PGame Game) => { return(Game.NowPlayer.Tags.FindPeekTag <PUsedTag>(PUsedTag.TagNamePrefix + Taocst).Count > 0 && (Game.NowPlayer.Position.GetMoneyStopPercent > 0 || Game.NowPlayer.Position.GetMoneyStopSolid > 0)); }, Effect = (PGame Game) => { Announce(Game, Game.NowPlayer, Taocst); } }); #endregion #region 无处可逃 string Wuckt = "无处可逃"; TriggerList.Add(new PTrigger("无处可逃[初始化]") { IsLocked = true, Time = PTime.Card.AfterEmitTargetTime, Effect = (PGame Game) => { PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName); if (UseCardTag.Card.Model is P_KuanMevnChoTsev) { UseCardTag.User.Tags.CreateTag(new PCardInjureTag(UseCardTag.Card, 0)); } } }); TriggerList.Add(new PTrigger("无处可逃[增量计算]") { IsLocked = true, Time = PTime.Injure.EndSettle, Effect = (PGame Game) => { PInjureTag InjureTag = Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName); if (InjureTag.Injure > 0 && InjureTag.FromPlayer != null && InjureTag.InjureSource is PCard && ((PCard)InjureTag.InjureSource).Model is P_KuanMevnChoTsev && InjureTag.FromPlayer.Tags.ExistTag(PCardInjureTag.TagName + P_KuanMevnChoTsev.CardName)) { InjureTag.FromPlayer.Tags.FindPeekTag <PCardInjureTag>(PCardInjureTag.TagName + P_KuanMevnChoTsev.CardName).TotalInjure += InjureTag.Injure; } } }); TriggerList.Add(new PTrigger("无处可逃") { IsLocked = true, Time = PTime.Card.EndSettleTime, Effect = (PGame Game) => { PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName); if (UseCardTag.Card.Model is P_KuanMevnChoTsev && UseCardTag.User.Tags.ExistTag(PCardInjureTag.TagName + P_KuanMevnChoTsev.CardName)) { PCardInjureTag CardInjureTag = UseCardTag.User.Tags.PopTag <PCardInjureTag>(PCardInjureTag.TagName + P_KuanMevnChoTsev.CardName); if (CardInjureTag.TotalInjure >= 7000) { Announce(Game, UseCardTag.User, Wuckt); } } } }); #endregion TriggerList.Add(new PTrigger("不安好心") { IsLocked = true, Time = PTime.DieTime, Effect = (PGame Game) => { PDyingTag DyingTag = Game.TagManager.FindPeekTag <PDyingTag>(PDyingTag.TagName); PInjureTag InjureTag = Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName); if (InjureTag != null && DyingTag != null && DyingTag.Player.Equals(InjureTag.ToPlayer) && InjureTag.InjureSource is PCard && ((PCard)InjureTag.InjureSource).Model is P_ChiaTaoFaKuo) { PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName); if (UseCardTag != null && UseCardTag.User != null && UseCardTag.Card.Equals(InjureTag.InjureSource)) { Announce(Game, UseCardTag.User, "不安好心"); } } } }); #region 装疯卖傻 string Zhuangfms = "装疯卖傻"; MultiPlayerTriggerList.Add((PPlayer Player) => new PTrigger("装疯卖傻[初始化]") { IsLocked = true, Time = PPeriod.StartTurn.Start, Effect = (PGame Game) => { Player.Tags.PopTag <PZhuangfmsTag>(PZhuangfmsTag.TagName); } }); TriggerList.Add(new PTrigger("装疯卖傻[使用假痴不癫]") { IsLocked = true, Time = PTime.Card.EndSettleTime, Condition = (PGame Game) => { PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName); return(UseCardTag.Card.Model is P_ChiaChiihPuTien); }, Effect = (PGame Game) => { PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName); UseCardTag.TargetList.ForEach((PPlayer Player) => { if (!Player.Tags.ExistTag(PZhuangfmsTag.TagName) && Player.TeamIndex == UseCardTag.User.TeamIndex) { Player.Tags.CreateTag(new PZhuangfmsTag(UseCardTag.User)); } }); } }); TriggerList.Add(new PTrigger("装疯卖傻") { IsLocked = true, Time = PTime.Injure.StartSettle, Condition = (PGame Game) => { PInjureTag InjureTag = Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName); return(InjureTag.ToPlayer != null && InjureTag.ToPlayer.Tags.ExistTag(PZhuangfmsTag.TagName)); }, Effect = (PGame Game) => { PInjureTag InjureTag = Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName); Announce(Game, InjureTag.ToPlayer.Tags.FindPeekTag <PZhuangfmsTag>(PZhuangfmsTag.TagName).User, Zhuangfms); } }); #endregion #region 病相怜 TriggerList.Add(new PTrigger("同病相怜") { IsLocked = true, Time = PTime.Injure.AcceptInjure, Condition = (PGame Game) => { PInjureTag InjureTag = Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName); return(InjureTag.ToPlayer != null && InjureTag.Injure > 0 && InjureTag.ToPlayer.Tags.ExistTag(PTag.LockedTag.Name) && InjureTag.InjureSource is PCard && ((PCard)InjureTag.InjureSource).Model is P_ShanTien); }, Effect = (PGame Game) => { PInjureTag InjureTag = Game.TagManager.FindPeekTag <PInjureTag>(PInjureTag.TagName); Announce(Game, InjureTag.ToPlayer, "同病相怜"); } }); #endregion #region 谁是赢家 string Uzuyj = "谁是赢家"; MultiPlayerTriggerList.Add((PPlayer Player) => new PTrigger("谁是赢家[初始化]") { IsLocked = true, Time = PPeriod.StartTurn.Start, Effect = (PGame Game) => { Player.Tags.PopTag <PTag>(Uzuyj); } }); TriggerList.Add(new PTrigger("谁是赢家[使用走为上计]") { IsLocked = true, Time = PTime.Card.EndSettleTime, Condition = (PGame Game) => { PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName); return(UseCardTag.Card.Model is P_TsouWeiShangChi); }, Effect = (PGame Game) => { PUseCardTag UseCardTag = Game.TagManager.FindPeekTag <PUseCardTag>(PUseCardTag.TagName); UseCardTag.TargetList.ForEach((PPlayer Player) => { if (!Player.Tags.ExistTag(Uzuyj)) { Player.Tags.CreateTag(new PTag(Uzuyj) { Visible = false }); } }); } }); TriggerList.Add(new PTrigger("谁是赢家") { IsLocked = true, Time = PTime.EndGameTime, Effect = (PGame Game) => { Game.GetWinner().ForEach((PPlayer Player) => { if (Player.Tags.ExistTag(Uzuyj)) { Announce(Game, Player, Uzuyj); } }); } }); #endregion }
public PBlockTriggerInstaller() : base("格子的停留结算") { TriggerList.Add(new PTrigger("初始化结算阶段购买土地或房屋的次数") { IsLocked = true, Time = PPeriod.SettleStage.Before, Effect = (PGame Game) => { Game.TagManager.CreateTag(new PPurchaseTag(1, 0)); } }); TriggerList.Add(new PTrigger("清除结算阶段购买土地或房屋的次数") { IsLocked = true, Time = PPeriod.SettleStage.After, Effect = (PGame Game) => { Game.TagManager.PopTag <PPurchaseTag>(PPurchaseTag.TagName); } }); TriggerList.Add(new PTrigger("奖励点(固定数额)") { IsLocked = true, Time = PPeriod.SettleStage.During, Condition = (PGame Game) => { return(Game.NowPlayer.Position.GetMoneyStopSolid > 0); }, Effect = (PGame Game) => { Game.GetMoney(Game.NowPlayer, Game.NowPlayer.Position.GetMoneyStopSolid); } }); TriggerList.Add(new PTrigger("奖励点(百分比)") { IsLocked = true, Time = PPeriod.SettleStage.During, Condition = (PGame Game) => { return(Game.NowPlayer.Position.GetMoneyStopPercent > 0); }, Effect = (PGame Game) => { Game.GetMoney(Game.NowPlayer, PMath.Percent(Game.NowPlayer.Money, Game.NowPlayer.Position.GetMoneyStopPercent)); } }); TriggerList.Add(new PTrigger("天灾(固定数额)") { IsLocked = true, Time = PPeriod.SettleStage.During, Condition = (PGame Game) => { return(Game.NowPlayer.Position.GetMoneyStopSolid < 0); }, Effect = (PGame Game) => { Game.Injure(null, Game.NowPlayer, -Game.NowPlayer.Position.GetMoneyStopSolid, null); } }); TriggerList.Add(new PTrigger("天灾(百分比)") { IsLocked = true, Time = PPeriod.SettleStage.During, Condition = (PGame Game) => { return(Game.NowPlayer.Position.GetMoneyStopPercent < 0); }, Effect = (PGame Game) => { Game.Injure(null, Game.NowPlayer, PMath.Percent(Game.NowPlayer.Money, -Game.NowPlayer.Position.GetMoneyStopPercent), null); } }); TriggerList.Add(new PTrigger("牌库") { IsLocked = true, Time = PPeriod.SettleStage.During, Condition = (PGame Game) => { return(Game.NowPlayer.Position.GetCardStop > 0); }, Effect = (PGame Game) => { Game.GetCard(Game.NowPlayer, Game.NowPlayer.Position.GetCardStop); } }); MultiPlayerTriggerList.Add((PPlayer Player) => new PTrigger("购买土地") { IsLocked = false, Player = Player, Time = PPeriod.SettleStage.During, Condition = (PGame Game) => { PBlock NowBlock = Game.NowPlayer.Position; PPurchaseTag PurchaseTag = Game.TagManager.FindPeekTag <PPurchaseTag>(PPurchaseTag.TagName); return(Game.NowPlayer.Equals(Player) && NowBlock.CanPurchase && NowBlock.Lord == null && PurchaseTag.Count < PurchaseTag.Limit && NowBlock.Price < Game.NowPlayer.Money); }, Effect = (PGame Game) => { Game.TagManager.FindPeekTag <PPurchaseTag>(PPurchaseTag.TagName).Count++; Game.PurchaseLand(Game.NowPlayer, Game.NowPlayer.Position); } }); MultiPlayerTriggerList.Add((PPlayer Player) => new PTrigger("购买房屋") { IsLocked = false, Player = Player, Time = PPeriod.SettleStage.During, CanRepeat = true, Condition = (PGame Game) => { PBlock NowBlock = Game.NowPlayer.Position; PPurchaseTag PurchaseTag = Game.TagManager.FindPeekTag <PPurchaseTag>(PPurchaseTag.TagName); return(Game.NowPlayer.Equals(Player) && Game.NowPlayer.Equals(NowBlock.Lord) && PurchaseTag.Count < PurchaseTag.Limit && NowBlock.HousePrice < Game.NowPlayer.Money); }, AICondition = (PGame Game) => { PBlock NowBlock = Game.NowPlayer.Position; PPurchaseTag PurchaseTag = Game.TagManager.FindPeekTag <PPurchaseTag>(PPurchaseTag.TagName); /* * AI的买房策略: * 第1次:必买 * 第2次:钱多于20000 or 钱多于10000且地价高于2000 * 以上:钱多于15000且地价多于3000 or 钱多于10000且为购物中心 * * 必买:公园 or 破军歌姬 * 必不买:廉颇 or 无房被兵 * * 赵云:2000次数上限为3,1000无限建 */ if (NowBlock.BusinessType.Equals(PBusinessType.Park)) { return(true); } if (Player.General is P_Gabriel && Game.AlivePlayersExist <P_IzayoiMiku>()) { return(true); } if (Player.General is P_LianPo) { return(false); } if (Player.Area.AmbushCardArea.CardList.Exists((PCard Card) => Card.Model is P_PingLiangTsuunTuan) && !Player.HasHouse) { return(false); } if (PurchaseTag.Count == 0) { return(true); } if (PurchaseTag.Count == 1) { if (Player.Money >= 20000) { return(true); } else if (Player.Money >= 10000 && NowBlock.Price >= 2000) { return(true); } } if (Player.Money >= 15000 && NowBlock.Price >= 3000) { return(true); } if (Player.Money >= 10000 && (NowBlock.BusinessType.Equals(PBusinessType.ShoppingCenter) || NowBlock.BusinessType.Equals(PBusinessType.Club))) { return(true); } if (Player.General is P_ZhaoYun) { if (Player.Money >= 5000 && NowBlock.Price < 3000 && PurchaseTag.Count <= 2) { return(true); } if (Player.Money >= 2000 && NowBlock.Price < 2000) { return(true); } } return(false); }, Effect = (PGame Game) => { Game.TagManager.FindPeekTag <PPurchaseTag>(PPurchaseTag.TagName).Count++; Game.PurchaseHouse(Game.NowPlayer, Game.NowPlayer.Position); } }); MultiPlayerTriggerList.Add((PPlayer Player) => new PTrigger("研究所[视察研究成果]") { Player = Player, Time = PPeriod.SettleStage.During, Condition = (PGame Game) => { PBlock NowBlock = Game.NowPlayer.Position; return(Player.Equals(NowBlock.Lord) && NowBlock.BusinessType.Equals(PBusinessType.Institute)); }, AICondition = (PGame Game) => { return(Player.TeamIndex == Game.NowPlayer.TeamIndex); }, Effect = (PGame Game) => { int Number = PMath.RandInt(2, 7) / 2; Game.GetCard(Game.NowPlayer, Number); } }); MultiPlayerTriggerList.Add((PPlayer Player) => new PTrigger("当铺[典当手牌]") { Player = Player, Time = PPeriod.SettleStage.During, Condition = (PGame Game) => { PBlock NowBlock = Game.NowPlayer.Position; return(Game.NowPlayer.Equals(Player) && NowBlock.Lord != null && Player.Area.HandCardArea.CardNumber > 0 && NowBlock.BusinessType.Equals(PBusinessType.Pawnshop)); }, AICondition = (PGame Game) => { return(Game.NowPlayer.TeamIndex == Game.NowPlayer.Position.Lord.TeamIndex || PAiCardExpectation.FindLeastValuable(Game, Player, Player, true, false, false, true).Value < 750); }, Effect = (PGame Game) => { Game.GiveCardTo(Game.NowPlayer, Game.NowPlayer.Position.Lord, true, false); Game.GetMoney(Game.NowPlayer, 2000); } }); TriggerList.Add(new PTrigger("公园[扩建政府补助]") { IsLocked = true, Time = PTime.PurchaseHouseTime, Condition = (PGame Game) => { return(Game.TagManager.FindPeekTag <PPurchaseHouseTag>(PPurchaseHouseTag.TagName).Block.BusinessType.Equals(PBusinessType.Park)); }, Effect = (PGame Game) => { PPurchaseHouseTag PurchaseHouseTag = Game.TagManager.FindPeekTag <PPurchaseHouseTag>(PPurchaseHouseTag.TagName); Game.GetMoney(PurchaseHouseTag.Player, PMath.Percent(PurchaseHouseTag.Block.Price, 10)); } }); MultiPlayerTriggerList.Add((PPlayer Player) => new PTrigger("收取过路费") { Player = Player, Time = PPeriod.SettleStage.During, Condition = (PGame Game) => { return(!Game.NowPlayer.Equals(Player) && Player.Equals(Game.NowPlayer.Position.Lord)); }, AICondition = (PGame Game) => { if ((Game.NowPlayer.General is P_PanYue || Game.NowPlayer.General is P_ChenSheng) && Game.NowPlayer.TeamIndex == Player.TeamIndex) { // 给闲居和起义让路 return(false); } return(PAiTargetChooser.InjureExpect(Game, Player, Player, Game.NowPlayer, Game.NowPlayer.Position.Toll, Game.NowPlayer.Position) > 0); }, Effect = (PGame Game) => { Game.Toll(Player, Game.NowPlayer, Game.NowPlayer.Position); } }); }