static int SetText(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); MultiLabel obj = (MultiLabel)LuaScriptMgr.GetUnityObjectSelf(L, 1, "MultiLabel"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); obj.SetText(arg0); return(0); }
public void RefreshServerList(GameObject go) { GameObject childGo = null; for (int i = 0; i < leftGrid.transform.childCount; i++) { childGo = leftGrid.transform.GetChild(i).gameObject; if (go == childGo) { childGo.transform.FindChild("Sele").GetComponent <UISprite>().spriteName = "login_yellow5"; while (rightGrid.transform.childCount > 0) { NGUITools.Destroy(rightGrid.transform.GetChild(0).gameObject); } for (int j = 0; j < eachGroupList[i].Count; j++) { GameObject serverItem = CommonFunction.InstantiateObject("Prefab/GUI/ServerItem", rightGrid.transform); GameObject level = serverItem.transform.FindChild("Level").gameObject; MultiLabel levelText = level.transform.FindChild("Text").GetComponent <MultiLabel>(); MultiLabel serverID = serverItem.transform.FindChild("Server").GetComponent <MultiLabel>(); MultiLabel serverName = serverItem.transform.FindChild("Name").GetComponent <MultiLabel>(); UISprite serverIcon = serverItem.transform.FindChild("Icon").GetComponent <UISprite>(); UISprite backShade = serverItem.transform.FindChild("BackShade").GetComponent <UISprite>(); serverItem.name = eachGroupList[i][j].server_name; serverID.SetText(string.Format(CommonFunction.GetConstString("LOGIN_SEVER_AREA"), eachGroupList[i][j].display_server_id)); serverName.SetText(eachGroupList[i][j].server_name); if (eachGroupList[i][j].name == null || eachGroupList[i][j].name == "") { NGUITools.SetActive(level, false); } else { levelText.SetText(CommonFunction.GetConstString("UI_HALL_LEVEL_1") + eachGroupList[i][j].level.ToString()); if (eachGroupList[i][j].server_name == LoginIDManager.GetPlatServerName()) { NGUITools.SetActive(backShade.gameObject, true); if (eachGroupList[i][j].level != LoginIDManager.GetLastLevel()) { lastLevel.text = CommonFunction.GetConstString("UI_HALL_LEVEL_1") + eachGroupList[i][j].level.ToString(); } } } uint state = eachGroupList[i][j].load; if (state == (uint)ServerState.SS_BUSY) { serverIcon.spriteName = "login_login_Orange"; } else if (state == (uint)ServerState.SS_CLOSE) { serverIcon.spriteName = "login_login_Gray"; } else if (state == (uint)ServerState.SS_FULL) { serverIcon.spriteName = "login_login_Red"; } else if (state == (uint)ServerState.SS_IDLE) { serverIcon.spriteName = "login_login_Green"; } if (eachGroupList[i][j].server_name == LoginIDManager.GetPlatServerName()) { lastLoad.spriteName = serverIcon.spriteName; } UIEventListener.Get(serverItem).onClick = OnChooseServer; } } } rightGrid.repositionNow = true; rightGrid.Reposition(); }
public void DisplayServerList(List <ServerListInfo> serverList) { if (loginServerPopup != null || goUI == null) { //NGUITools.SetActive(loginServerPopup.gameObject, true); return; } loginServerPopup = CommonFunction.InstantiateObject("Prefab/GUI/LoginServerPopup", goUI.transform); popupAnimator = loginServerPopup.GetComponent <Animator>(); leftGrid = loginServerPopup.transform.FindChild("Window/Left/Scroll/Grid").GetComponent <UIGrid>(); rightGrid = loginServerPopup.transform.FindChild("Window/Right/Scroll/Grid").GetComponent <UIGrid>(); lastServerArea = loginServerPopup.transform.FindChild("Window/Right/Up/Server").GetComponent <UILabel>(); lastServerName = loginServerPopup.transform.FindChild("Window/Right/Up/Name").GetComponent <UILabel>(); lastLevel = loginServerPopup.transform.FindChild("Window/Right/Up/Lever").GetComponent <UILabel>(); lastLoad = loginServerPopup.transform.FindChild("Window/Right/Up/Icon").GetComponent <UISprite>(); closeBtn = loginServerPopup.transform.FindChild("Window/ButtonClose/ButtonClose").GetComponent <UIButton>(); UIEventListener.Get(closeBtn.gameObject).onClick = (go) => { popupAnimator.enabled = true; popupAnimator.SetBool("Close", true); }; SetLastLoginInfo(serverList); eachGroupList.Clear(); int serverCount = serverList.Count; int nameIndex = (serverCount / 4) * 4 <= serverCount ? serverCount / 4 + 1 : serverCount / 4; int itemIndex = 0; bool isShowIcon = false; do { List <ServerListInfo> servers = new List <ServerListInfo>(); int count = serverCount % 4; if (count > 0) { for (int i = serverCount - 1; i >= serverCount - count; i--) { servers.Add(serverList[i]); if (serverList[i].name != null && serverList[i].name != "") { isShowIcon = true; } } servers.Reverse(); serverCount = serverCount - count; } else if (count == 0 && serverCount > 0) { for (int i = serverCount - 1; i >= serverCount - 4; i--) { servers.Add(serverList[i]); if (serverList[i].name != null && serverList[i].name != "") { isShowIcon = true; } } servers.Reverse(); serverCount = serverCount - 4; } eachGroupList[itemIndex] = servers; GameObject serverBtn = CommonFunction.InstantiateObject("Prefab/GUI/ServerButton", leftGrid.transform); MultiLabel title = serverBtn.transform.FindChild("Title").GetComponent <MultiLabel>(); GameObject icon = serverBtn.transform.FindChild("Icon").gameObject; serverBtn.transform.name = nameIndex.ToString(); int max = nameIndex * 4 > serverList.Count ? serverList.Count : nameIndex * 4; title.SetText(string.Format(CommonFunction.GetConstString("LOGIN_SEVER_AREA"), string.Format("{0} — {1}", (nameIndex - 1) * 4 + 1, max))); icon.SetActive(isShowIcon); UIEventListener.Get(serverBtn).onClick = RefreshServerList; nameIndex--; itemIndex++; isShowIcon = false; } while (serverCount > 0); leftGrid.repositionNow = true; leftGrid.Reposition(); leftGrid.transform.GetChild(0).GetComponent <UIToggle>().startsActive = true; RefreshServerList(leftGrid.transform.GetChild(0).gameObject); }