// Use this for initialization private void Awake() { if (m_Instance == null) { m_Instance = this; } if (m_GUICamera == null) { GameObject guiCameraObj = GameObject.Find("GUICamera"); if (guiCameraObj != null) { m_GUICamera = guiCameraObj.GetComponentInChildren <Camera>(); } } if (m_MainCamera == null) { GameObject mainCameraObj = GameObject.Find("MainCamera"); if (mainCameraObj != null) { m_MainCamera = mainCameraObj.GetComponentInChildren <Camera>(); } } }
// Use this for initialization private void Awake() { if (m_Instance == null) { m_Instance = this; } if (m_GUICamera == null) { GameObject guiCameraObj = GameObject.Find("GUICamera"); if (guiCameraObj != null) { m_GUICamera = guiCameraObj.GetComponentInChildren<Camera>(); } } if (m_MainCamera == null) { GameObject mainCameraObj = GameObject.Find("MainCamera"); if (mainCameraObj != null) { m_MainCamera = mainCameraObj.GetComponentInChildren<Camera>(); } } }