public static void ApplyThisAttributeValue(ref GameObjectData obj, ref PathOutline pO, string attribute, string value, float valueFloat) { Shapes?shape = null; if (attribute == "d") { D(ref obj, value, out shape); if (shape == null) { Multi.PathOutline(ref pO, value); } } if (shape != null) { obj.Shape = shape.Value; } switch (attribute) { case "x": case "cx": X(ref obj, valueFloat); break; case "y": case "cy": Y(ref obj, valueFloat); break; case "width": case "rx": sizeX(ref obj, valueFloat, attribute); break; case "height": case "ry": sizeY(ref obj, valueFloat, attribute); break; case "transform": translate(ref obj, value); break; case "r": size(ref obj, valueFloat); break; case "stroke": fill(ref obj, value); stroke(ref obj); break; case "stroke-width": strokeWidth(ref pO, valueFloat); break; case "fill": fill(ref obj, value); break; case "x1": x1(ref pO, valueFloat); break; case "x2": x2(ref pO, valueFloat); break; case "y1": y1(ref pO, valueFloat); break; case "y2": y2(ref pO, valueFloat); break; case "points": points(ref pO, value); break; case "style": style(ref obj, ref pO, value); break; } }