/// <summary> /// 编辑数据 /// </summary> /// <param name="model"></param> /// <returns></returns> public bool EditTre(MulaolaoLibrary.ChanPinGaiShanEntity model) { return(dao.EditTre(model)); }
/// <summary> /// 是否存在流水 /// </summary> /// <param name="model"></param> /// <returns></returns> public bool ExistsNum(MulaolaoLibrary.ChanPinGaiShanEntity model) { return(dao.ExistsNum(model)); }
/// <summary> /// 新增数据 /// </summary> /// <param name="model"></param> /// <returns></returns> public bool BuildTre(MulaolaoLibrary.ChanPinGaiShanEntity model) { return(dao.BuildTre(model)); }
/// <summary> /// 删除数据 /// </summary> /// <param name="model"></param> /// <returns></returns> public bool DeleteOne(MulaolaoLibrary.ChanPinGaiShanEntity model) { return(dao.DeleteOne(model)); }
/// <summary> /// 复制保存 /// </summary> /// <param name="model"></param> /// <returns></returns> public bool Copy(MulaolaoLibrary.ChanPinGaiShanEntity model) { return(dao.Copy(model)); }
/// <summary> /// 增加数据 /// </summary> /// <param name="model"></param> /// <returns></returns> public bool Add(MulaolaoLibrary.ChanPinGaiShanEntity model) { return(dao.Add(model)); }
/// <summary> /// 编辑数据 /// </summary> /// <param name="_model"></param> /// <returns></returns> public bool Update(MulaolaoLibrary.ChanPinGaiShanEntity _model) { return(dao.Update(_model)); }