internal void HandleReconnectUser(Msg_LR_ReconnectUser urMsg, PBChannel channel, int handle, uint seq) { bool ret = false; if (IsContainDroppedUser(urMsg.UserGuid)) { ret = true; } Msg_RL_ReplyReconnectUser.Builder replyBuilder = Msg_RL_ReplyReconnectUser.CreateBuilder(); replyBuilder.SetUserGuid(urMsg.UserGuid); replyBuilder.SetRoomID(urMsg.RoomID); replyBuilder.SetIsSuccess(ret); channel.Send(replyBuilder.Build()); }
private void HandleReconnectUser(Msg_LR_ReconnectUser urMsg, PBChannel channel, int handle, uint seq) { int ix = GetActiveRoomThreadIndex(urMsg.RoomID); if (ix < 0) { Msg_RL_ReplyReconnectUser.Builder replyBuilder = Msg_RL_ReplyReconnectUser.CreateBuilder(); replyBuilder.SetUserGuid(urMsg.UserGuid); replyBuilder.SetRoomID(urMsg.RoomID); replyBuilder.SetIsSuccess(false); channel.Send(replyBuilder.Build()); } else { RoomThread roomThread = roomthread_list_[ix]; roomThread.QueueAction(roomThread.HandleReconnectUser, urMsg, channel, handle, seq); } }