protected void AddSmartListenerD(int type, Delegate listener) { mTypes.Add(type); mDelegates.Add(listener); MsgSys.AddDelegate(type, listener); }
void Awake() { mImgRange.enabled = false; mImgArrow.enabled = false; mImgArea.enabled = false; MsgSys.Add <SkillCfg>(GameEvent.CastEvt, OnPrepareCast); }
public virtual void OnWindowDestroy() { for (var i = 0; i < mTypes.Count; i++) { var t = mTypes[i]; var d = mDelegates[i]; MsgSys.RemoveDelegate(t, d); } mTypes.Clear(); mDelegates.Clear(); }
public void Create() { LogDC.LogEx("apply skill id :", GetSkillCfg().mId, mSkillCfg.mSkillType); InitHandlers(); switch (mSkillCfg.mSkillType) { case SkillType.bullet: { CreateBullet(); break; } case SkillType.area: { CreateArea(); break; } case SkillType.normal: CreateNormal(); break; } LogDC.Log("on create skill " + mSkillCfg.mId); if (mTypeToHandlerList.TryGetValue(HandlerType.after_create, out var list)) { foreach (var handler in list) { handler.OnEvt(this); } } MsgSys.Send(GameEvent.SkillEvt, this); mCreateTime = Time.time; }
void OnDestroy() { MsgSys.Remove <SkillCfg>(GameEvent.CastEvt, OnPrepareCast); }