示例#1
0
    public void Update(float dt)
    {
        List <Arena> arenas = CacheManager.instance.arenas;

        for (int i = 0; i < arenas.Count; i++)
        {
            Arena a = arenas[i];
            a.Update(dt);

            if (a.elapsedTime >= Arena.battleTime)
            {
                //通知战斗结束
                NotifyArenaEnd notify = new NotifyArenaEnd();
                notify.blueKillCount = a.blueKillCount;
                notify.redKillCount  = a.redKillCount;

                if (notify.blueKillCount > notify.redKillCount)
                {
                    notify.winteam = (int)ETeam.Blue;
                }
                else if (notify.blueKillCount < notify.redKillCount)
                {
                    notify.winteam = (int)ETeam.Red;
                }
                else
                {
                    notify.winteam = (int)ETeam.None;
                }

                for (int j = 0; j < a.accounts.Count; j++)
                {
                    AccountData  acc = a.accounts[j];
                    TankKillData d   = new TankKillData();
                    d.account    = acc.account;
                    d.deathCount = acc.deathCount;
                    d.hurt       = acc.hurt;
                    d.kill       = acc.killCount;
                    d.team       = (int)acc.team;
                    notify.datas.Add(d);

                    acc.killCount  = 0;
                    acc.team       = ETeam.None;
                    acc.hurt       = 0;
                    acc.deathCount = 0;
                }
                MsgSender.SendAll <NotifyArenaEnd>(a.accounts, (int)MsgID.NotifyArenaEnd, notify);

                arenas.Remove(a);
            }
        }
    }
示例#2
0
    void ArenaTankDeath(AccountData acc, AccountData enemy, Battle battle)
    {
        Arena arena = battle as Arena;

        if (acc.team == ETeam.Blue)
        {
            arena.blueKillCount++;
        }
        else
        {
            arena.redKillCount++;
        }
        if (arena.blueKillCount >= 5 || arena.redKillCount >= 5)
        {
            //通知战斗结束
            NotifyArenaEnd notify = new NotifyArenaEnd();
            notify.blueKillCount = arena.blueKillCount;
            notify.redKillCount  = arena.redKillCount;

            if (notify.blueKillCount > notify.redKillCount)
            {
                notify.winteam = (int)ETeam.Blue;
            }
            else if (notify.blueKillCount < notify.redKillCount)
            {
                notify.winteam = (int)ETeam.Red;
            }
            else
            {
                notify.winteam = (int)ETeam.None;
            }

            for (int i = 0; i < arena.accounts.Count; i++)
            {
                AccountData  accData = arena.accounts[i];
                TankKillData d       = new TankKillData();
                d.account    = accData.account;
                d.deathCount = accData.deathCount;
                d.hurt       = accData.hurt;
                d.kill       = accData.killCount;
                d.team       = (int)acc.team;

                notify.datas.Add(d);

                accData.killCount  = 0;
                accData.team       = ETeam.None;
                accData.hurt       = 0;
                accData.deathCount = 0;
            }
            MsgSender.SendAll <NotifyArenaEnd>(arena.accounts, (int)MsgID.NotifyArenaEnd, notify);

            arena.timers.Clear();

            CacheManager.instance.arenas.Remove(arena);
        }
        else
        {
            Timer timer = new Timer(3f, () =>
            {
                Tank t = arena.GetTank(enemy.account);
                if (t == null)
                {
                    return;
                }
                t.hp = 100;
                //真随机
                Random r = new Random(System.Guid.NewGuid().GetHashCode());
                t.pos    = SpawnPoint.point[r.Next(0, 5)];

                NotifyReborn notify  = new NotifyReborn();
                notify.tank          = new TankDTO();
                notify.tank.id       = t.uid;
                notify.tank.hp       = t.hp;
                notify.tank.pos      = Tools.ToVec_3(t.pos);
                notify.tank.color    = Tools.UC2TC(t.color);
                notify.tank.team     = (int)t.team;
                notify.tank.nickName = t.nickName;

                MsgSender.SendAll <NotifyReborn>(arena.accounts, (int)MsgID.NotifyReborn, notify);
            });

            arena.timers.Add(timer);
        }
    }
示例#3
0
    private void OnReqHit(UserToken token, SocketModel model)
    {
        ReqHit req = SerializeUtil.Deserialize <ReqHit>(model.message);

        if (req.bulletPos == null)
        {
            return;
        }

        Random r   = new Random();
        var    atk = r.Next(10, 20);

        AccountData acc   = CacheManager.instance.GetAccount(token.accountid);
        AccountData enemy = CacheManager.instance.GetAccount(req.enemy);

        if (acc.battleType == EBattle.Arena && acc.team == enemy.team)
        {
            return;
        }

        Battle battle = CacheManager.instance.GetBattle(acc.battleid, acc.battleType);

        if (battle == null)
        {
            return;
        }

        Tank t        = battle.GetTank(req.enemy);
        Tank attacker = battle.GetTank(acc.account);

        if (t != null && t.hp > 0 && attacker != null && attacker.hp > 0)
        {
            Console.WriteLine(Vector3.Distance(Tools.ToLunaVec3(req.bulletPos), t.pos));
            //校验子弹和敌人的坐标
            if (Vector3.Distance(Tools.ToLunaVec3(req.bulletPos), t.pos) > 2.5f)
            {
                return;
            }
            // Console.WriteLine(Time.time * 0.001f - attacker.lastHitTime);
            ////校验两次命中时间
            // if (Time.time * 0.001f - attacker.lastHitTime < 0.7f) return;

            attacker.lastHitTime = Time.time * 0.001f;

            t.hp -= atk;
            //伤害统计
            acc.hurt += atk;

            NotifyHit notify = new NotifyHit();
            notify.id = req.enemy;

            notify.damage = atk;

            MsgSender.SendAll <NotifyHit>(battle.accounts, (int)MsgID.NotifyHit, notify);
            //死亡
            if (t.hp <= 0)
            {
                t.hp = 0;
                acc.killCount++;
                enemy.deathCount++;

                //通知所有人有个坦克死了
                NotifyDeath not = new NotifyDeath();
                not.id = req.enemy;

                MsgSender.SendAll <NotifyDeath>(battle.accounts, (int)MsgID.NotifyDeath, not);
                if (battle.type == EBattle.Survival)
                {
                    SurvivalTankDeath(acc, enemy, battle);
                }
                else
                {
                    ArenaTankDeath(acc, enemy, battle);
                }
            }
        }
    }
示例#4
0
    private void OnReqEnterRoom(UserToken token, SocketModel model)
    {
        ReqEnterRoom req = SerializeUtil.Deserialize <ReqEnterRoom>(model.message);
        AccountData  acc = CacheManager.instance.GetAccount(token.accountid);

        if (acc.roomid != 0)
        {
            return;
        }

        Room r = CacheManager.instance.GetWaitRoom((EBattle)req.battleType, req.limitNumber);

        r.AddAccount(acc);

        RspEnterRoom rsp = new RspEnterRoom();

        rsp.roomid = r.roomid;
        NetworkManager.Send <RspEnterRoom>(token, (int)MsgID.RspEnterRoom, rsp);

        //房间满
        if (r.accounts.Count >= r.limtNum)
        {
            Battle b = null;
            if (req.battleType == (int)EBattle.Arena)
            {
                b = CacheManager.instance.CreateArena(r.limtNum, r.accounts);
            }
            else
            {
                b = CacheManager.instance.CreateSurvival(r.limtNum, r.accounts);
            }

            //清空roomid
            for (int i = 0; i < r.accounts.Count; i++)
            {
                r.accounts[i].roomid = 0;
            }

            //通知战斗开始
            NotifyBattleStart notify = new NotifyBattleStart();
            notify.battleid    = b.battleid;
            notify.battleType  = req.battleType;
            notify.numberLimit = req.limitNumber;

            List <Tank> tanks = b.GetALLTanks();

            for (int i = 0; i < tanks.Count; i++)
            {
                Tank    t1  = tanks[i];
                TankDTO dto = new TankDTO();
                dto.id       = t1.uid;
                dto.hp       = t1.hp;
                dto.nickName = t1.nickName;
                dto.pos      = Tools.ToVec_3(t1.pos);
                dto.color    = Tools.UC2TC(t1.color);
                dto.team     = (int)t1.team;
                notify.tanks.Add(dto);
            }
            MsgSender.SendAll <NotifyBattleStart>(r.accounts, (int)MsgID.NotifyBattleStart, notify);
            CacheManager.instance.RemoveRoom(r.roomid);
        }
    }