public override void OnEvent(MsgParticipantFaultEvent e) { e.StateMachine.ChangeState(base.state.States.VolatileCommitted); }
public virtual void OnEvent(MsgParticipantFaultEvent e) { this.InvalidParticipantFaultEvent(e, e.Participant); }
public void OnEvent(MsgParticipantFaultEvent e) { this.TraceFault(e.Fault, e); }