public void AuthRequest(LoginClient pServer, byte[] pBuffer)
        {
            var pMsg = new MsgLoginSvAuthRequest(pBuffer);

            if (pMsg.Message != ServerKernel.HelloReplyString)
            {
                pServer.Disconnect();
                return;
            }

            pServer.ConnectionState = InterServerState.MEETING_OK;
            pServer.Send(new MsgLoginSvAuthentication(ServerKernel.Username, ServerKernel.Password, ServerKernel.ServerName, ServerKernel.MaxOnlinePlayer));
            ServerKernel.Log.SaveLog("Connected to the Account Server, waiting for authentication...", true, LogType.MESSAGE);
        }
示例#2
0
        public void AuthRequest(GameServer pServer, byte[] pBuffer)
        {
            var pMsg = new MsgLoginSvAuthRequest(pBuffer);

            if (pMsg.Message != ServerKernel.HelloExpectedMsg)
            {
                pServer.Disconnect();
                return;
            }

            pServer.ConnectionState = InterServerState.MEETING_OK;
            pServer.Send(new MsgLoginSvAuthRequest(ServerKernel.HelloSendString));
            ServerKernel.Log.SaveLog(string.Format("Waiting for server [{0}] to accept connection.", pServer.IpAddress), true, LogType.WARNING);
        }
示例#3
0
        public static void ServerTasks()
        {
            m_pLoginMs.Update();
            m_pLogin.Update();
            m_t_1Second.Startup(1);
            m_tPlayer.Startup(1);
            m_tItem.Startup(5);

            while (true)
            {
                try
                {
                    // handle socket connection
                    if (ServerKernel.LoginServer == null && m_pLoginMs.ToNextTime())
                    {
                        ServerKernel.Log.SaveLog("Connect to the account server...", true, LogType.MESSAGE);

                        try
                        {
                            var pSocket = new LoginSocket();
                            pSocket.ConnectTo(ServerKernel.LoginServerAddress, ServerKernel.LoginServerPort);
                            ServerKernel.LoginServer = new LoginClient(pSocket, pSocket, null);
                            try
                            {
                                ServerKernel.Log.SaveLog("Connected to the account server!", true, LogType.MESSAGE);
                                ServerKernel.Log.SaveLog("Server will attempt a connection after 1 second...", true,
                                                         LogType.MESSAGE);
                                Thread.Sleep(1000);
                                var pMsg = new MsgLoginSvAuthRequest(ServerKernel.HelloSendString);
                                ServerKernel.LoginServer.Send(pMsg);
                            }
                            catch (SocketException ex)
                            {
                                ServerKernel.LoginServer = null;
                                pSocket.Dispose();
                                pSocket = null;
                            }
                        }
                        catch (SocketException ex)
                        {
                            if (ex.ErrorCode != 10061 && ex.ErrorCode != 10057)
                            {
                                ServerKernel.Log.SaveLog("Exception thrown while trying to connect to login server",
                                                         true,
                                                         LogType.ERROR);
                                ServerKernel.Log.SaveLog(ex.ToString(), false, LogType.EXCEPTION);
                            }
                        }
                    }

                    // clean the login request list
                    if (ServerKernel.LoginServer != null)
                    {
                        if (m_pLogin.ToNextTime() && ServerKernel.LoginQueue.Count > 0)
                        {
                            List <LoginRequest> temp = ServerKernel.LoginQueue.Values.Where(x => x.IsExpired()).ToList();
                            LoginRequest        trash;
                            foreach (var pReq in temp)
                            {
                                ServerKernel.LoginQueue.TryRemove(pReq.AccountIdentity, out trash);
                            }
                        }
                    }

                    if (m_t_1Second.ToNextTime())
                    {
                        Program.UpdateTitle();
                    }

                    if (!m_tItem.ToNextTime())
                    {
                        continue;
                    }

                    foreach (Client user in ServerKernel.Players.Values.ToList())
                    {
                        if (user.Character == null)
                        {
                            continue;
                        }
                        if (!user.Character.LoginComplete || user.Character.Inventory == null ||
                            user.Character.Equipment == null)
                        {
                            continue;
                        }

                        foreach (Item item in user.Character.Inventory.Items.Values)
                        {
                            if (!item.ArtifactIsActive() || !item.RefineryIsActive())
                            {
                                item.CheckForPurificationExpired();
                            }
                            if (item.ItemExpired())
                            {
                                user.Character.Inventory.Remove(item.Identity);
                                ServerKernel.Log.GmLog("item_expire",
                                                       string.Format("Item[{0}] type[{1}] owner[{2}] expired-at[{3}]", item.Identity, item.Type,
                                                                     item.PlayerIdentity, UnixTimestamp.Timestamp()));
                            }
                            item.TryUnlockItem();
                        }
                        foreach (Item item in user.Character.Equipment.Items.Values)
                        {
                            if (!item.ArtifactIsActive() || !item.RefineryIsActive())
                            {
                                item.CheckForPurificationExpired();
                            }
                            if (item.ItemExpired())
                            {
                                user.Character.Equipment.Remove(item.Position, Equipment.ItemRemoveMethod.DELETE);
                                ServerKernel.Log.GmLog("item_expire",
                                                       string.Format("Item[{0}] type[{1}] owner[{2}] expired-at[{3}]", item.Identity, item.Type,
                                                                     item.PlayerIdentity, UnixTimestamp.Timestamp()));
                            }
                            item.TryUnlockItem();
                        }
                        try
                        {
                            foreach (Warehouse wh in user.Character.Warehouses.Values.ToList())
                            {
                                foreach (Item item in wh.Items.Values.ToList())
                                {
                                    if (!item.ArtifactIsActive() || !item.RefineryIsActive())
                                    {
                                        item.CheckForPurificationExpired();
                                    }
                                    if (item.ItemExpired())
                                    {
                                        wh.Delete(item.Identity);
                                        ServerKernel.Log.GmLog("item_expire",
                                                               string.Format("Item[{0}] type[{1}] owner[{2}] expired-at[{3}]", item.Identity,
                                                                             item.Type, item.PlayerIdentity, UnixTimestamp.Timestamp()));
                                    }
                                }
                            }
                        }
                        catch
                        {
                        }
                    }

                    foreach (var detained in ServerKernel.DetainedObjects.Values.Where(x => x.IsItem()))
                    {
                        detained.OnTimer();
                    }

                    foreach (Map map in ServerKernel.Maps.Values)
                    {
                        foreach (IScreenObject _object in map.GameObjects.Values)
                        {
                            if (_object is MapItem)
                            {
                                var item = _object as MapItem;
                                if (item.IsDisappear())
                                {
                                    map.RemoveItem(item);
                                    item.SelfDelete();
                                }
                            }
                        }
                    }

                    if (m_tRestart.IsActive() && m_tRestart.ToNextTime(30))
                    {
                        m_nRestartAlert++;
                        if (MaintenanceRemainingSeconds() <= 0)
                        {
                            ServerKernel.SendMessageToAll("Server is being brought down to maintenance.", ChatTone.TALK);
                            Program.SaveAll();
                            Environment.Exit(0);
                            break;
                        }
                        //string msg = string.Format(ServerString.STR_SHUTDOWN_NOTIFY,
                        //    MaintenanceRemainingSeconds());
                        int    remainSecs = MaintenanceRemainingSeconds();
                        string msg        = "";
                        if (remainSecs == 60)
                        {
                            msg = string.Format(ServerString.STR_SHUTDOWN_NOTIFY_MINUTE, remainSecs / 60);
                        }
                        else if (remainSecs > 60 && remainSecs % 60 == 0)
                        {
                            msg = string.Format(ServerString.STR_SHUTDOWN_NOTIFY_MINUTES, remainSecs / 60);
                        }
                        else if (remainSecs % 60 > 0)
                        {
                            msg = string.Format(ServerString.STR_SHUTDOWN_NOTIFY_MIN_AND_SECS, remainSecs / 60,
                                                remainSecs % 60);
                        }
                        else
                        {
                            msg = string.Format(ServerString.STR_SHUTDOWN_NOTIFY_SECONDS, remainSecs);
                        }

                        ServerKernel.SendMessageToAll(msg, ChatTone.CENTER);
                        ServerKernel.Log.SaveLog(msg, true, LogType.DEBUG);
                    }
                }
                catch (Exception ex)
                {
                    ServerKernel.Log.SaveLog(ex.ToString(), true, LogType.EXCEPTION);
                }
                finally
                {
                    Thread.Sleep(1000);
                }
            }
        }