private void OnEndCapture(MsgEndOfCaptureAnimate obj) { if (obj.dono == gameObject) { A.SetBool(lockBool, false); } }
private void OnEndCaptureAnimate(MsgEndOfCaptureAnimate obj) { goContainer.SetActive(false); }
private void OnEndCaptureAnimate(MsgEndOfCaptureAnimate obj) { OnRequestHide(new MsgRequestHideUpperLargeMessage()); }