public bool Send(ByteBuffer byteBuffer, string cbName, MsgDispatcher.Delegate cb) { if (status != Status.Connected) { return(false); } msgDist.AddOnceListener(cbName, cb); return(Send(byteBuffer)); }
public bool Send(ByteBuffer byteBuffer, string cbName, MsgDispatcher.Delegate cb) { if (status != Status.Connected) { return(false); } msgDist.AddOnceListener(cbName, cb); return(Send(byteBuffer)); }