internal GuestPassListCallback(MsgClientUpdateGuestPassesList msg, Stream payload) { Result = msg.Result; CountGuestPassesToGive = msg.CountGuestPassesToGive; CountGuestPassesToRedeem = msg.CountGuestPassesToRedeem; GuestPasses = new List <KeyValue>(); for (int i = 0; i < CountGuestPassesToGive + CountGuestPassesToRedeem; i++) { var kv = new KeyValue(); kv.ReadAsBinary(payload); GuestPasses.Add(kv.Children[0]); } }
internal GuestPassListCallback(SteamClient client, MsgClientUpdateGuestPassesList msg, Stream payload) : base(client)