示例#1
0
    public MsbPartsNPC Serialize(GameObject parent)
    {
        var part = new MsbPartsNPC();

        _Serialize(part, parent);
        part.HitName                = CollisionName;
        part.ThinkParamID           = ThinkParamID;
        part.NPCParamID             = NPCParamID;
        part.TalkID                 = TalkID;
        part.CharaInitID            = CharaInitID;
        part.MovePoint1             = MovePoint1;
        part.MovePoint2             = MovePoint2;
        part.MovePoint3             = MovePoint3;
        part.MovePoint4             = MovePoint4;
        part.SubUnk1                = Unk1;
        part.SubUnk2                = Unk2;
        part.SubUnk3                = Unk3;
        part.SubUnk4                = Unk4;
        part.SubUnk5                = Unk5;
        part.SubUnk6                = Unk6;
        part.SubUnk7                = Unk7;
        part.SubUnk8                = Unk8;
        part.SubUnk9                = Unk9;
        part.SubUnk10               = Unk10;
        part.SubUnk11               = Unk11;
        part.InitAnimID             = InitAnimID;
        part.m17_Butterfly_Anim_Unk = ButterflyAnimUnk;
        return(part);
    }
示例#2
0
 public void SetPart(MsbPartsNPC part)
 {
     setBasePart(part);
     CollisionName    = part.HitName;
     ThinkParamID     = part.ThinkParamID;
     NPCParamID       = part.NPCParamID;
     TalkID           = part.TalkID;
     CharaInitID      = part.CharaInitID;
     MovePoint1       = part.MovePoint1;
     MovePoint2       = part.MovePoint2;
     MovePoint3       = part.MovePoint3;
     MovePoint4       = part.MovePoint4;
     Unk1             = part.SubUnk1;
     Unk2             = part.SubUnk2;
     Unk3             = part.SubUnk3;
     Unk4             = part.SubUnk4;
     Unk5             = part.SubUnk5;
     Unk6             = part.SubUnk6;
     Unk7             = part.SubUnk7;
     Unk8             = part.SubUnk8;
     Unk9             = part.SubUnk9;
     Unk10            = part.SubUnk10;
     Unk11            = part.SubUnk11;
     InitAnimID       = part.InitAnimID;
     ButterflyAnimUnk = part.m17_Butterfly_Anim_Unk;
 }