示例#1
0
 public CustomTileInfo(MpqFileStream stream)
 {
     Int0             = stream.ReadValueS32();
     Int1             = stream.ReadValueS32();
     Int2             = stream.ReadValueS32();
     V0               = new Vector2D(stream);
     CustomTileCells  = stream.ReadSerializedData <CustomTileCell>();
     stream.Position += (3 * 4);
 }
示例#2
0
 public void Read(MpqFileStream stream)
 {
     this.Name        = stream.ReadString(128, true);
     LabelCondition   = new LabelCondition(stream);
     Int0             = stream.ReadValueS32();
     LabelCount       = stream.ReadValueS32();
     stream.Position += (2 * 4);
     this.Entries     = stream.ReadSerializedData <LabelEntry>();
 }
示例#3
0
        public ConversationList(MpqFile file)
        {
            MpqFileStream stream = file.Open();

            this.Header             = new Header(stream);
            stream.Position        += (12);
            ConversationListEntries = stream.ReadSerializedData <ConversationListEntry>();
            stream.Close();
        }
示例#4
0
 public void Read(MpqFileStream stream)
 {
     this.F0                  = new Float3(stream);
     this.F1                  = new Float3(stream);
     this.F2                  = new Float3(stream);
     stream.Position         += 36;
     this.DominoNodeCount     = stream.ReadValueS32();
     this.VerticeCount        = stream.ReadValueS32();
     this.DominoTriangleCount = stream.ReadValueS32();
     this.DominoEdgeCount     = stream.ReadValueS32();
     this.I4                  = stream.ReadValueS32();
     this.I5                  = stream.ReadValueS32();
     this.Vertices            = stream.ReadSerializedData <Float3>();
     this.DominoTriangles     = stream.ReadSerializedData <MeshTriangle>();
     this.DominoNodes         = stream.ReadSerializedData <MeshNode>();
     this.DominoEdges         = stream.ReadSerializedData <MeshEdge>();
     this.I6                  = stream.ReadValueS32();
     this.I7                  = stream.ReadValueS32();
 }
示例#5
0
文件: World.cs 项目: martin26/NullD
        public void Read(MpqFileStream stream)
        {
            this.Name           = stream.ReadString(128, true);
            this.ClusterId      = stream.ReadValueS32();
            this.GroupCount     = stream.ReadValueS32();
            stream.Position    += (2 * 4);
            this.SubSceneGroups = stream.ReadSerializedData <SubSceneGroup>();

            this.Default = new SubSceneGroup(stream);
        }
示例#6
0
        public void Read(MpqFileStream stream)
        {
            this.ActorGroups = new Dictionary <int, FileFormats.ActorGroup>();
            foreach (var group in stream.ReadSerializedData <ActorGroup>()) //166
            {
                this.ActorGroups.Add(group.UHash, group);
            }

            stream.Position      += 8;
            this.ScriptGlobalVars = stream.ReadSerializedData <GlobalScriptVariable>();
            stream.Position      += 8;
            this.TuningParams     = new DifficultyTuningParams[4];
            for (int i = 0; i < 4; i++)
            {
                this.TuningParams[i] = new DifficultyTuningParams(stream);
            }
            this.F0          = stream.ReadValueF32();
            this.F1          = stream.ReadValueF32();
            this.F2          = stream.ReadValueF32();
            this.F3          = stream.ReadValueF32();
            this.F4          = stream.ReadValueF32();
            this.I0          = stream.ReadValueS32();
            this.I1          = stream.ReadValueS32();
            this.F5          = stream.ReadValueF32();
            this.F6          = stream.ReadValueF32();
            this.F7          = stream.ReadValueF32();
            this.F8          = stream.ReadValueF32();
            this.I2          = stream.ReadValueS32();
            this.I3          = stream.ReadValueS32();
            this.I4          = stream.ReadValueS32();
            this.F9          = stream.ReadValueF32();
            this.F10         = stream.ReadValueF32();
            this.F11         = stream.ReadValueF32();
            this.F12         = stream.ReadValueF32();
            this.F13         = stream.ReadValueF32();
            this.F14         = stream.ReadValueF32();
            this.F15         = stream.ReadValueF32();
            this.F16         = stream.ReadValueF32();
            this.F17         = stream.ReadValueF32();
            this.F18         = stream.ReadValueF32();
            this.F19         = stream.ReadValueF32();
            stream.Position += 8;
        }
示例#7
0
 public void Read(MpqFileStream stream)
 {
     this.Name             = stream.ReadString(128, true);
     this.Type             = (MarkerType)stream.ReadValueS32();
     this.PRTransform      = new PRTransform(stream);
     this.SNOHandle        = new SNOHandle(stream);
     this.TagMap           = stream.ReadSerializedItem <TagMap>();
     stream.Position      += 8;
     this.MarkerLinksCount = stream.ReadValueS32();
     this.MarkerLinks      = stream.ReadSerializedData <MarkerLink>();
     stream.Position      += (3 * 4);
 }
示例#8
0
 public void Read(MpqFileStream stream)
 {
     this.GroupType       = (SpawnGroupType)stream.ReadValueS32();
     this.F0              = stream.ReadValueF32();
     this.F1              = stream.ReadValueF32();
     this.I0              = stream.ReadValueS32();
     this.SpawnItemsCount = stream.ReadValueS32();
     stream.Position     += 12;
     this.SpawnItems      = stream.ReadSerializedData <LevelAreaSpawnItem>();
     this.I2              = stream.ReadValueS32();
     this.I3              = stream.ReadValueS32();
 }
示例#9
0
 public void Read(MpqFileStream stream)
 {
     this.Description = stream.ReadString(64, true);
     this.I0          = stream.ReadValueS32();
     this.I1          = new int[4];
     for (int i = 0; i < 4; i++)
     {
         this.I1[i] = stream.ReadValueS32();
     }
     this.SpawnGroupsCount = stream.ReadValueS32();
     stream.Position      += 8;
     this.SpawnGroup       = stream.ReadSerializedData <LevelAreaSpawnGroup>();
 }
示例#10
0
文件: World.cs 项目: martin26/NullD
 public void Read(MpqFileStream stream)
 {
     this.DRLGParams      = stream.ReadSerializedData <DRLGParams>();
     stream.Position     += 8;
     this.SceneParams     = stream.ReadSerializedItem <SceneParams>();
     stream.Position     += 8;
     LabelRuleSet         = new LabelRuleSet(stream);
     this.Int1            = stream.ReadValueS32();
     this.SceneClusterSet = new SceneClusterSet(stream);
     for (int i = 0; i < SNONavMeshFunctions.Length; i++)
     {
         SNONavMeshFunctions[i] = stream.ReadValueS32();
     }
     SNOScript = stream.ReadValueS32();
     Int2      = stream.ReadValueS32();
 }
示例#11
0
        public void Read(MpqFileStream stream)
        {
            for (int i = 0; i < I0.Length; i++)
            {
                I0[i] = stream.ReadValueS32();
            }

            I1 = stream.ReadValueS32();
            I2 = stream.ReadValueS32();
            I3 = stream.ReadValueS32();
            I4 = stream.ReadValueS32();
            I5 = stream.ReadValueS32();

            stream.Position    += 12;
            StepBonusObjectives = stream.ReadSerializedData <QuestStepObjective>();
        }
示例#12
0
 public void Read(MpqFileStream stream)
 {
     this.I0                    = stream.ReadValueS32();
     this.AnimName              = stream.ReadString(65, true);
     stream.Position           += 3;
     this.Velocity              = stream.ReadValueF32();
     this.F0                    = stream.ReadValueF32();
     this.F1                    = stream.ReadValueF32();
     this.F2                    = stream.ReadValueF32();
     this.F3                    = stream.ReadValueF32();
     this.Time1                 = stream.ReadValueS32();
     this.Time2                 = stream.ReadValueS32();
     this.I1                    = stream.ReadValueS32();
     this.F4                    = stream.ReadValueF32();
     this.F5                    = stream.ReadValueF32();
     this.F6                    = stream.ReadValueF32();
     this.F7                    = stream.ReadValueF32();
     this.BoneNameCount         = stream.ReadValueS32();
     this.BoneNames             = stream.ReadSerializedData <BoneName>();
     stream.Position           += 12;
     this.KeyframePosCount      = stream.ReadValueS32();
     this.TranslationCurves     = stream.ReadSerializedData <TranslationCurve>();
     stream.Position           += 12;
     this.RotationCurves        = stream.ReadSerializedData <RotationCurve>();
     stream.Position           += 8;
     this.ScaleCurves           = stream.ReadSerializedData <ScaleCurve>();
     stream.Position           += 8;
     this.F8                    = stream.ReadValueF32();
     this.F9                    = stream.ReadValueF32();
     this.F10                   = stream.ReadValueF32();
     this.F11                   = stream.ReadValueF32();
     this.V0                    = new Vector3D(stream);
     this.V1                    = new Vector3D(stream);
     this.V2                    = new Vector3D(stream);
     this.V3                    = new Vector3D(stream);
     this.F12                   = stream.ReadValueF32();
     this.KeyedAttachments      = stream.ReadSerializedData <KeyframedAttachment>();
     this.KeyedAttachmentsCount = stream.ReadValueS32();
     stream.Position           += 8;
     this.KeyframePosList       = stream.ReadSerializedData <Vector3D>();
     stream.Position           += 8;
     this.NonlinearOffset       = stream.ReadSerializedData <Vector3D>();
     stream.Position           += 8;
     this.Velocity3D            = new VelocityVector3D(stream);
     this.Link                  = new HardPointLink(stream);
     this.S0                    = stream.ReadString(256, true);
     this.S1                    = stream.ReadString(256, true);
     stream.Position           += 8;
 }
示例#13
0
        public void Read(MpqFileStream stream)
        {
            this.Name        = stream.ReadString(128, true);
            this.Type        = (MarkerType)stream.ReadValueS32();
            this.PRTransform = new PRTransform(stream);
            this.SNOHandle   = new SNOHandle(stream);

            this.TagMap = stream.ReadSerializedItem <TagMap>();

            // Un sure about these 3 ints, 010template isnt the same as snodata.xml - DarkLotus
            // IntTagMap && Int2 are always 0 for beta. leave it here only because xml does not match either -farmy
            this.IntTagMap = stream.ReadValueS32();
            Int1           = stream.ReadValueS32();
            var int2 = stream.ReadValueS32();

            this.MarkerLinks = stream.ReadSerializedData <MarkerLink>();
            stream.Position += (3 * 4);
        }
示例#14
0
            public NavMeshDef(MpqFileStream stream)
            {
                this.SquaresCountX      = stream.ReadValueS32();
                this.SquaresCountY      = stream.ReadValueS32();
                this.Int0               = stream.ReadValueS32();
                this.NavMeshSquareCount = stream.ReadValueS32();
                this.Float0             = stream.ReadValueF32();
                this.Squares            = stream.ReadSerializedData <NavMeshSquare>();

                if (SquaresCountX <= 64 && SquaresCountY <= 64)
                {
                    WalkGrid = new byte[64, 64];
                }
                else if (SquaresCountX <= 128 && SquaresCountY <= 128)
                {
                    WalkGrid = new byte[128, 128]; //96*96
                }
                else if (SquaresCountX <= 256 && SquaresCountY <= 256)
                {
                    WalkGrid = new byte[256, 256];
                }
                else if (SquaresCountX <= 384 && SquaresCountY <= 384)
                {
                    WalkGrid = new byte[384, 384];
                }
                else if (SquaresCountX > 384 || SquaresCountY > 384)
                {
                    WalkGrid = new byte[512, 512];
                }


                // Loop thru each NavmeshSquare in the array, and fills the grid
                for (int i = 0; i < NavMeshSquareCount; i++)
                {
                    WalkGrid[i % SquaresCountX, i / SquaresCountY] = (byte)(Squares[i].Flags & Scene.NavCellFlags.AllowWalk);
                    // Set the grid to 0x1 if its walkable, left as 0 if not. - DarkLotus
                }

                stream.Position += (3 * 4);
                this.Filename    = stream.ReadString(256, true);
            }
示例#15
0
        public Conversation(MpqFile file)
        {
            MpqFileStream stream = file.Open();

            this.Header           = new Header(stream);
            this.ConversationType = (ConversationTypes)stream.ReadValueS32();
            this.I0               = stream.ReadValueS32();
            this.I1               = stream.ReadValueS32();
            this.SNOQuest         = stream.ReadValueS32();
            this.I2               = stream.ReadValueS32();
            this.I3               = stream.ReadValueS32();
            this.SNOConvPiggyback = stream.ReadValueS32();
            this.SNOConvUnlock    = stream.ReadValueS32();
            this.I4               = stream.ReadValueS32();
            this.Unknown          = stream.ReadString(128, true);
            this.SNOPrimaryNpc    = stream.ReadValueS32();
            this.SNOAltNpc1       = stream.ReadValueS32();
            this.SNOAltNpc2       = stream.ReadValueS32();
            this.SNOAltNpc3       = stream.ReadValueS32();
            this.SNOAltNpc4       = stream.ReadValueS32();
            this.I5               = stream.ReadValueS32();

            stream.Position += (2 * 4);
            RootTreeNodes    = stream.ReadSerializedData <ConversationTreeNode>();

            this.Unknown2 = stream.ReadString(256, true);
            this.I6       = stream.ReadValueS32();

            stream.Position += (2 * 4);
            SerializableDataPointer compiledScriptPointer = stream.GetSerializedDataPointer();

            stream.Position      += 44; // these bytes are unaccounted for in the xml
            this.SNOBossEncounter = stream.ReadValueS32();

            // reading compiled script, placed it here so i dont have to move the offset around
            CompiledScript  = new byte[compiledScriptPointer.Size];
            stream.Position = compiledScriptPointer.Offset + 16;
            stream.Read(CompiledScript, 0, compiledScriptPointer.Size);

            stream.Close();
        }
示例#16
0
        /// <summary>
        /// Reads a total of n serialized items.
        /// </summary>
        /// <typeparam name="T">Item type to read.</typeparam>
        /// <param name="stream">The MPQFileStream to read from.</param>
        /// <param name="count">Number of items to read from.</param>
        /// <returns>List of items.</returns>
        public static List <T> ReadSerializedData <T>(this MpqFileStream stream, int count) where T : ISerializableData, new()
        {
            var pointer = stream.GetSerializedDataPointer();

            return(stream.ReadSerializedData <T>(pointer, count));
        }
示例#17
0
 public void Read(MpqFileStream stream)
 {
     stream.Position           += 8;
     QuestStepFailureConditions = stream.ReadSerializedData <QuestStepFailureCondition>();
 }
示例#18
0
 public void Read(MpqFileStream stream)
 {
     this.F0    = stream.ReadValueF32();
     this.I1    = stream.ReadValueS32();
     SpawnItems = stream.ReadSerializedData <MonsterMinionSpawnItem>();
 }
示例#19
0
 public void Read(MpqFileStream stream)
 {
     this.I0   = stream.ReadValueS32();
     this.Keys = stream.ReadSerializedData <ScaleKey>();
 }
示例#20
0
文件: World.cs 项目: martin26/NullD
 public LabelRuleSet(MpqFileStream stream)
 {
     Rulecount        = stream.ReadValueS32();
     stream.Position += (3 * 4);
     this.LabelRules  = stream.ReadSerializedData <LabelRule>();
 }
示例#21
0
文件: World.cs 项目: martin26/NullD
 public void Read(MpqFileStream stream)
 {
     this.SceneChunks = stream.ReadSerializedData <SceneChunk>();
     this.ChunkCount  = stream.ReadValueS32();
     stream.Position += (3 * 4);
 }
示例#22
0
文件: World.cs 项目: martin26/NullD
 public SceneClusterSet(MpqFileStream stream)
 {
     this.ClusterCount  = stream.ReadValueS32();
     stream.Position   += (4 * 3);
     this.SceneClusters = stream.ReadSerializedData <SceneCluster>();
 }