示例#1
0
        [HarmonyPriority(Priority.Last)] // it's important we take priority over any mod plugins
        public static void Postfix(NetworkConfigSO __instance, ref MasterServerEndPoint __result)
        {
            MpConnect.ReportCurrentMasterServerValue(__result);

            if (MpConnect.OverrideEndPoint != null)
            {
                // We are overriding the endpoint, to replace either the official or modded value
                __result = MpConnect.OverrideEndPoint;
            }
        }
        public static bool Prefix(MultiplayerModeSelectionFlowCoordinator __instance, MultiplayerModeSelectionViewController viewController, MultiplayerModeSelectionViewController.MenuButton menuButton)
        {
            // Make sure any overrides are cleared when we're going to connect or host
            MpConnect.ClearMasterServerOverride();

            if (menuButton == MenuButton.GameBrowser)
            {
                // When the "GameBrowser" button is clicked, bypass the game's own incomplete code & open our view instead
                PluginUi.LaunchServerBrowser();
                return(false);
            }
            else
            {
                // Going to a non-serverbrowser part of the online menu
                MpModeSelection.WeInitiatedConnection = false;
            }

            return(true);
        }
 public void Join()
 {
     MpConnect.Join(this);
 }