// Use this for initialization void Start() { theCamera = FindObjectOfType <CameraManager_>(); thePlayer = FindObjectOfType <Moving_Object>(); if (startPoint == thePlayer.currentMapName) { theCamera.transform.position = new Vector3(this.transform.position.x, this.transform.position.y, theCamera.transform.position.z); thePlayer.transform.position = this.transform.position; } }