public IEnumerator ReleasePlatformTest() { GameObject gameObject0 = new GameObject(); MovingPlatform movingPlatform = gameObject0.AddComponent <MovingPlatform>(); GameObject gameObject1 = new GameObject(); MovingPlatformProvider movingPlatformProvider = gameObject1.AddComponent <MovingPlatformProvider>(); List <MovingPlatform> movingPlatformList = new List <MovingPlatform>(); movingPlatformList.Add(movingPlatform); movingPlatformProvider.InjectDependencies(movingPlatformList); // Since there is only one platform in the list, it should return the same reference to the one added previously MovingPlatform randomMovingPlatform = movingPlatformProvider.GetRandomPlatform(); movingPlatformProvider.ReleasePlatform(randomMovingPlatform); // Release it and then get another platform. Should return the same randomMovingPlatform = movingPlatformProvider.GetRandomPlatform(); Assert.AreEqual(movingPlatform, randomMovingPlatform); yield return(null); }
void ReleasePlatform(MovingPlatform platform) { _movingPlatformProvider.ReleasePlatform(platform); platform.gameObject.SetActive(false); }