private void Awake() { controller = GetComponent <Controller2D>(); movingObject = GetComponent <MovingObject>(); movingObject.AssignConfiguration(config); movingObject.CalculateMovementVariables(); }
private void Awake() { Instance = this; characterAnimator = GetComponent <CharacterAnimator>(); controller = GetComponent <Controller2D>(); movingObject = GetComponent <MovingObject>(); movingObject.AssignConfiguration(config); movingObject.CalculateMovementVariables(); }