private void Update() { caos = Convert.ToInt32(GameManager.instance.CaosActual()); if (caos >= caosConelqueCambia && !cambio1Vez) { if (zonas.Length > 0) { zonas[0].SetActive(false); } enemigo.CambioPatron(nuevoPuntos); cambio1Vez = true; } if (cambio1Vez && !cambio2vez) { llegado = enemigo.Hellegado(); if (llegado) { if (zonas.Length != 0) { zonas[0].SetActive(true); } enemigo.CambioPatron(fin); cambio2vez = true; } } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { RaycastHit2D ray = Physics2D.Raycast(transform.position, other.transform.position - transform.position); Debug.DrawRay(transform.position, other.transform.position - transform.position, Color.red, 10f); Debug.Log(ray.transform.tag); if (!enemigo.activeSelf && ray.transform.tag == "Player") { GameObject poolSombras = GameObject.Find("SombrasPool"); GameObject silueta = Instantiate <GameObject>(sombra, other.transform.position, other.transform.rotation, poolSombras.transform); Transform aux = silueta.transform; GameManager.instance.ReproducirSonido("Seguridad"); Transform[] rutaNueva = new Transform[rutaPatrulla.Length + 1]; for (int i = 0; i < rutaPatrulla.Length; i++) { rutaNueva[i] = rutaPatrulla[i]; } rutaNueva[rutaNueva.Length - 1] = aux; enemigo.SetActive(true); movEnemy.CambioPatron(rutaNueva); } } }