public void Should_return_unsuccessful_command_result_when_movie_command_is_invalid() { var command = new MoviesCommand(); var result = this.handler.Handle(command); result.Should().BeAssignableTo <UnsuccessfulCommandResult>(); }
public void Should_contains_a_notification_when_movie_list_is_null() { var command = new MoviesCommand(); command.Validate(); command.Notifications.Should().ContainSingle(); }
public void Should_contain_any_notification_in_when_return_unsuccessful_command_result() { var command = new MoviesCommand(); var result = this.handler.Handle(command); var notifications = (List <Notification>)result.Data; notifications.Should().HaveCountGreaterOrEqualTo(1); }
public void Should_contain_a_notification_when_movie_list_contain_less_of_quantity_required_items() { var command = new MoviesCommand() { Movies = new List <MovieCommand>() }; command.Validate(); command.Notifications.Should().ContainSingle(); }
public void Should_return_successful_command_result_when_movie_command_is_valid() { var movies = JsonConvert.DeserializeObject <List <MovieCommand> >(MoviesMock.RegularCase); var command = new MoviesCommand(); movies.ForEach(movie => command.Movies.Add(movie)); var result = this.handler.Handle(command); result.Should().BeAssignableTo <SuccessfulCommandResult>(); }
public void Should_contain_winners_in_successful_command_result() { var movies = JsonConvert.DeserializeObject <List <MovieCommand> >(MoviesMock.RegularCase); var command = new MoviesCommand(); movies.ForEach(movie => command.Movies.Add(movie)); var result = this.handler.Handle(command); var winners = (List <Movie>)result.Data; winners.Should().HaveCount(2); }
public void Should_not_contain_a_notification_when_movie_list_is_valid() { var movies = new List <MovieCommand>(); for (var i = 0; i < MoviesCommand.REQUIRED_QUANTITY_MOVIES; i++) { movies.Add(new MovieCommand() { Id = this.fixture.Create <string>(), Title = this.fixture.Create <string>(), Year = this.fixture.Create <int>(), Score = this.fixture.Create <int>(), }); } var command = new MoviesCommand() { Movies = movies }; command.Validate(); command.Notifications.Should().BeEmpty(); }
public void Should_contain_a_notification_when_movie_list_contain_more_of_quantity_required_items() { var movies = new List <MovieCommand>(); for (var i = 0; i < MoviesCommand.REQUIRED_QUANTITY_MOVIES + 1; i++) { movies.Add(new MovieCommand() { Id = MockString(), Title = MockString(), Year = this.fixture.Create <int>(), Score = this.fixture.Create <int>(), }); } var command = new MoviesCommand() { Movies = movies }; command.Validate(); command.Notifications.Should().ContainSingle(); }
public ActionResult <IEnumerable <MovieCommand> > Post([FromBody] MoviesCommand moviesCommand) { var result = this.handler.Handle(moviesCommand); return(this.StatusCode((int)result.StatusCode, result)); }