public void SetSettings() { print ("setting"); GameObject VR = GameObject.FindObjectOfType<Cardboard>().gameObject; VR.GetComponent<Cardboard>().VRModeEnabled = useVR; MoverMaster mover = VR.GetComponent<MoverMaster>(); if (mover != null) { print ("set PEDO to " + usePedometer); mover.usePedometer = usePedometer; } }
public virtual void Awake() { master = GameObject.FindObjectOfType<MoverMaster>(); }
public virtual void Awake() { master = GameObject.FindObjectOfType <MoverMaster>(); }