private void OnTriggerEnter2D(Collider2D other) { //string tag = other.gameObject.tag; //if (tag != "Player") { MoverController movable = other.transform.parent.gameObject.GetComponent <MoverController>(); if (movable != null) { Transform otherTransform = other.transform.parent.transform; //Vector2 dir = transform.up.normalized; Vector3 dir = (otherTransform.position - transform.parent.position).normalized; movable.ExternalForce = dir * projectileForce; } IDamageable damageable = (IDamageable)other.transform.parent.gameObject.GetComponent(typeof(IDamageable)); if (damageable != null) { DamageInfo damageInfo = new DamageInfo(); damageInfo.damage = 10; damageable.Damage(damageInfo); } //} //string tag = other.gameObject.tag; //if (tag == "enemy") { // PoolObject poolObject = other.gameObject.GetComponent<PoolObject>(); // if (poolObject != null) { // poolObject.Destroy(); // } else { // Destroy(other.gameObject); // } //} }
public MoverStateAtRest( MoverController mover, Settings settings) { _settings = settings; _mover = mover; }
private void Awake() { mover = GetComponent <MoverController>(); Reset(); eventManager = Toolbox.GetOrAddComponent <EventManager>(); }
void Start() { moverController = MoverController.Instance; pc = GetComponent <PlayerChar>(); audioSource = GetComponent <AudioSource>(); }
void Start() { controller = MoverController.Instance; gm = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); agent = GetComponent <NavMeshUser>(); agent.SetTarget(exit.position); state = AIState.idle; origWalkingSpeed = walkingSpeed * walkingFactor; }
private void OnCollisionEnter2D(Collision2D other) { string tag = other.gameObject.tag; if (tag == "Player") { MoverController movable = other.gameObject.GetComponent <MoverController>(); if (movable != null) { movable.ExternalForce = moverController.Direction * pushbackForce; } IDamageable damageable = (IDamageable)other.gameObject.GetComponent(typeof(IDamageable)); if (damageable != null) { damageable.Damage(damageInfo); } } }
private void Awake() { if (instance != null && instance != this) { Destroy(gameObject); } else { instance = this; } mover = GetComponent <MoverController>(); currentHp = maxHp; CanRoll = true; FaceDir = FACE_DOWN; eventManager = Toolbox.GetOrAddComponent <EventManager>(); }
private void Awake() { moverController = GetComponent <MoverController>(); hitbox = transform.Find("Hitbox").GetComponent <BoxCollider2D>(); poolManager = Toolbox.GetOrAddComponent <PoolManager>(); poolManager.CreatePool(bloodSplatter, 150); damageInfo = new DamageInfo(); damageInfo.damage = 10; fsm = GetComponent <Animator>(); enemy = GetComponent <Enemy>(); enemyAnimator = GetComponent <EnemyAnimator>(); enemyAudio = GetComponent <EnemyAudio>(); frameInfo = new EnemyFrameInfo(); }
public void FillUnitFields(GameObject unit) { IdentityController uid = unit.GetComponent <IdentityController>(); MoverController umov = unit.GetComponent <MoverController>(); DetectorController udet = unit.GetComponent <DetectorController>(); HealthController uhp = unit.GetComponent <HealthController>(); name = uid.GetLocalizedName(); InputField namefield = NameVal.GetComponent <InputField> (); namefield.text = name; InputField currentHealth = CurHealthVal.GetComponent <InputField> (); curhp = uhp.GetCurrentHealth(); currentHealth.text = uhp.GetCurrentHealth().ToString(); InputField maxHealth = MaxHealthVal.GetComponent <InputField> (); maxhp = uhp.GetMaxHealth(); maxHealth.text = uhp.GetMaxHealth().ToString(); InputField mov = MoveVal.GetComponent <InputField> (); move = umov.GetIdealMoveRange(); mov.text = move.ToString(); InputField surfrange = SurfRadarVal.GetComponent <InputField> (); surfrange.text = udet.SurfaceRange.ToString(); InputField airrange = AirRadarVal.GetComponent <InputField> (); airrange.text = udet.AirRange.ToString(); InputField subrange = SubSonarVal.GetComponent <InputField> (); subrange.text = udet.SonarRange.ToString(); FillWeaponDropdown(unit); }
public void AlterUnitData() { // IdentityController uid = currentObject.GetComponent <IdentityController>(); // MoverController umov = currentObject.GetComponent <MoverController>(); // DetectorController udet = currentObject.GetComponent <DetectorController>(); // AttackController uat = currentObject.GetComponent <AttackController>(); // HealthController uhp = currentObject.GetComponent <HealthController>(); IdentityController uid = currentObject.GetComponent( ObjectFactoryHelper.DetermineControllerLiveObject( "Identity", currentObject)) as IdentityController; MoverController umov = currentObject.GetComponent( ObjectFactoryHelper.DetermineControllerLiveObject( "Mover", currentObject)) as MoverController; DetectorController udet = currentObject.GetComponent( ObjectFactoryHelper.DetermineControllerLiveObject( "Detector", currentObject)) as DetectorController; AttackController uat = currentObject.GetComponent( ObjectFactoryHelper.DetermineControllerLiveObject( "Attack", currentObject)) as AttackController; HealthController uhp = currentObject.GetComponent( ObjectFactoryHelper.DetermineControllerLiveObject( "Health", currentObject)) as HealthController; //Debug.Log ("max health at start: " + uhp.GetMaxHealth ()); Single validator = 0.0f; //validate hp input string maxhpstring = MaxHealthVal.GetComponent <InputField> ().text; bool maxhpvalid = Single.TryParse(maxhpstring, out validator); float maxhp_event = uhp.GetMaxHealth(); if (maxhpvalid) { maxhp_event = Single.Parse(maxhpstring); //uhp.SetMaxHealth(maxhp_event); } string namestring = NameVal.GetComponent <InputField>().text; string curhpstring = CurHealthVal.GetComponent <InputField> ().text; bool curhpvalid = Single.TryParse(curhpstring, out validator); float curhp_event = uhp.GetCurrentHealth(); if (curhpvalid) { curhp_event = Single.Parse(curhpstring); //uhp.SetCurrentHealth(curhp_event); } //same for movement string movstring = MoveVal.GetComponent <InputField> ().text; bool movvalid = Single.TryParse(movstring, out validator); float mov_event = umov.GetMoveRange(); if (movvalid) { mov_event = Single.Parse(movstring); //umov.SetMoveRange(mov_event); } ////Debug.Log ("max health after: " + uhp.GetMaxHealth ()); //same for ranges string airstring = AirRadarVal.GetComponent <InputField> ().text; bool airvalid = Single.TryParse(airstring, out validator); float airval = 0f; if (airvalid) { airval = Single.Parse(airstring); } else { airval = udet.AirRange; } string surfstring = SurfRadarVal.GetComponent <InputField> ().text; bool surfvalid = Single.TryParse(surfstring, out validator); float surfval = 0f; if (surfvalid) { surfval = Single.Parse(surfstring); } else { surfval = udet.SurfaceRange; } string substring = SubSonarVal.GetComponent <InputField> ().text; bool subvalid = Single.TryParse(substring, out validator); float subval = 0f; if (subvalid) { subval = Single.Parse(substring); } else { subval = udet.SonarRange; } if (!namestring.Equals(name)) { uid.ThrowNameChangeEvent(namestring); } uhp.ThrowMaxHealthChangeEvent(maxhp_event); uhp.ThrowCurrentHealthChangeEvent(curhp_event); umov.ThrowRangeChangeEvent(mov_event); udet.ThrowRangeChangeEvent(DetectorController.Event_Air_Change, airval); udet.ThrowRangeChangeEvent(DetectorController.Event_Surf_Change, surfval); udet.ThrowRangeChangeEvent(DetectorController.Event_Sonar_Change, subval); int index = WepDropdown.SelectedIndex; string comboname = WepDropdown.Items [index].LocalItem.ToString(); AlterWeaponData(comboname); }
void Awake() { Instance = this; }
private void Update() { _moveAxis = _player.GetAxis2D("MoveX", "MoveY"); _hasGrabbableObjectInRange = ObjectGrabber.IsTouching; AnimatorDriver.Speed = Mathf.Abs(_horizontalVelocity) / MaxHorizontalVelocity; if (_horizontalVelocity < -0.1f) { AnimatorDriver.transform.localScale = new Vector3(1, 1, -1); } else if (_horizontalVelocity > 0.1f) { AnimatorDriver.transform.localScale = new Vector3(1, 1, 1); } if (_draggingObject != null) { if (_player.GetButtonUp("Grab") || Vector3.Distance(_draggingObject.transform.position, transform.position) > 3) { _draggingObject.Release(); _draggingObject = null; } return; } else { if (_hasGrabbableObjectInRange && _player.GetButton("Grab")) { foreach (Collider col in ObjectGrabber._touchingColliders) { //TODO: These should use inheritence so we only have to look for 1 type! SatelliteController satelliteController = col.GetComponent <SatelliteController>(); if (satelliteController != null) { satelliteController.Move(_moveAxis); _moveAxis = Vector2.zero; break; } MoverController moverController = col.GetComponent <MoverController>(); if (moverController != null) { moverController.Move(_moveAxis); _moveAxis = Vector2.zero; break; } Draggable draggableObj = col.GetComponent <Draggable>(); if (draggableObj != null && !draggableObj.IsBeingDragged) { _draggingObject = draggableObj; _draggingObject.Grab(_rigidbody); break; } } } } if (_player.GetButtonDown("Jump")) { if (CanJump) { _jumping = true; _jumpFrames = 3; _rigidbody.velocity = new Vector3(_rigidbody.velocity.x, JumpVelocity, _rigidbody.velocity.z); } else if (_isTouchingWall) { foreach (Collider col in WallHugger._touchingColliders) { Vector3 touchingPosition = col.ClosestPointOnBounds(transform.position); Vector3 normal = touchingPosition - transform.position; if (Mathf.Abs(normal.x) > Mathf.Abs(normal.y)) { _jumping = true; _jumpFrames = 3; _horizontalVelocity = -Mathf.Sign(normal.x) * WallJumpVelocity; _rigidbody.velocity = new Vector3(_horizontalVelocity, JumpVelocity, _rigidbody.velocity.z); break; } } } } if (_jumping && _player.GetButtonUp("Jump")) { _jumping = false; _jumpFrames = 0; _rigidbody.velocity = new Vector3(_rigidbody.velocity.x, Mathf.Min(_rigidbody.velocity.y, 0), _rigidbody.velocity.z); } }