public void OnRBumper(CallbackContext context) //this is coded a bit shit; currently it is forced for Drop Ball and Gather Ball to be mapped to the same button, potentially move sorting logic into Mover class or another class
    {
        pressRBCounter++;

        //Debug.Log("RB presses: " + pressCounterRB.ToString());
        if (mover != null)
        {
            if (pressRBCounter == 1) //onEntered: when button is first pressed
            {
                Debug.Log(mover.GetPlayerIndex().ToString() + ": OnRBumper(); time: " + System.DateTime.Now + " ; pressRBCounter: " + pressRBCounter.ToString());
                if (!mover.hasBall)
                {
                    mover.AttemptHit();//
                }
            }
            if (pressRBCounter == 2) //onPressed: when button is first pressed but after onEntered; if you hold down button it wont do anything further until released
            {
                //
            }
            if (pressRBCounter == 3) //onRelease: when button is released
            {
                //
                pressRBCounter = 0; //on release prep it so the next press takes them to onEntered again
            }
        }
    }